56 fDepthi(di),fDepthj(dj),fDepthk(dk)
69 fDepthi(di),fDepthj(dj),fDepthk(dk)
const G4VTouchable * GetTouchable() const
G4StepPoint * GetPreStepPoint() const
virtual G4int GetReplicaNumber(G4int depth=0) const
G4PSCylinderSurfaceFlux3D(G4String name, G4int direction, G4int ni=1, G4int nj=1, G4int nk=1, G4int di=2, G4int dj=1, G4int dk=0)
virtual ~G4PSCylinderSurfaceFlux3D()
virtual G4int GetIndex(G4Step *)
virtual void SetUnit(const G4String &unit)