30 #ifndef G4PSCylinderSurfaceFlux_h
31 #define G4PSCylinderSurfaceFlux_h 1
virtual ~G4PSCylinderSurfaceFlux()
virtual G4bool ProcessHits(G4Step *, G4TouchableHistory *)
void Weighted(G4bool flg=true)
G4int IsSelectedSurface(G4Step *, G4Tubs *)
G4THitsMap< G4double > * EvtMap
virtual void Initialize(G4HCofThisEvent *)
G4PSCylinderSurfaceFlux(G4String name, G4int direction, G4int depth=0)
virtual void EndOfEvent(G4HCofThisEvent *)
void DivideByArea(G4bool flg=true)
virtual void DefineUnitAndCategory()
virtual void SetUnit(const G4String &unit)