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G4NeutronBuilder.cc
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25 //
26 //
27 //---------------------------------------------------------------------------
28 //
29 // ClassName: G4NeutronBuilder
30 //
31 // Author: 2002 J.P. Wellisch
32 //
33 // Modified:
34 // 16.11.2005 G.Folger: don't keep processes as data members, but new these
35 // 13.06.2006 G.Folger: (re)move elastic scatterring
36 // 12.04.2017 A.Dotti move to new design with base class
37 //
38 //----------------------------------------------------------------------------
39 //
40 #include "G4NeutronBuilder.hh"
41 #include "G4ParticleDefinition.hh"
42 #include "G4ParticleTable.hh"
43 #include "G4ProcessManager.hh"
44 
46 G4NeutronBuilder(G4bool fissionFlag): wasActivated(false), isFissionActivated(fissionFlag)
47 {
50  if ( isFissionActivated ) {
52  } else {
54  }
55 }
56 
59 {
60  wasActivated = true;
61  std::vector<G4VNeutronBuilder *>::iterator i;
62  for(i=theModelCollections.begin(); i!=theModelCollections.end(); i++)
63  {
64  (*i)->Build(theNeutronInelastic);
65  (*i)->Build(theNeutronCapture);
66  if ( isFissionActivated ) (*i)->Build(theNeutronFission);
67  }
72 }
73 
75  auto bld = dynamic_cast<G4VNeutronBuilder*>(aB);
76  if ( bld != nullptr ) {
77  theModelCollections.push_back(bld);
78  } else {
80  }
81 }
82 // 2002 by J.P. Wellisch
G4int AddDiscreteProcess(G4VProcess *aProcess, G4int ord=ordDefault)
G4HadronFissionProcess * theNeutronFission
G4HadronCaptureProcess * theNeutronCapture
virtual void Build() finaloverride
std::vector< G4VNeutronBuilder * > theModelCollections
G4NeutronBuilder(G4bool fissionFlag=false)
bool G4bool
Definition: G4Types.hh:79
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
G4ProcessManager * GetProcessManager() const
G4NeutronInelasticProcess * theNeutronInelastic
virtual void RegisterMe(G4PhysicsBuilderInterface *aB) finaloverride
virtual void RegisterMe(G4PhysicsBuilderInterface *)