72 G4Material* skeleton = material -> GetMaterial(
"skeleton");
96 "logical" + volumeName,
111 G4Colour colour = colourPointer -> GetColour(colourName);
130 G4cout <<
"Density of Material = " << SkullDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
133 G4double SkullMass = (SkullVol)*SkullDensity;
CLHEP::Hep3Vector G4ThreeVector
static constexpr double mm
G4Material * GetMaterial() const
const G4String & GetName() const
static constexpr double g
void SetVisAttributes(const G4VisAttributes *pVA)
void SetForceSolid(G4bool=true)
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
virtual G4double GetCubicVolume()
static constexpr double cm
G4GLOB_DLL std::ostream G4cout
void SetLineWidth(G4double)
G4VSolid * GetSolid() const
static constexpr double cm3
const G4String & GetName() const
static constexpr double gram
G4double GetDensity() const