69 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 "logical" + volumeName,
90 "physicalRightArmBone",
100 G4Colour colour = colourPointer -> GetColour(colourName);
110 G4cout <<
"Volume of RightArmBone = " << RightArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
114 G4cout <<
"Material of RightArmBone = " << RightArmBoneMat <<
G4endl;
118 G4cout <<
"Density of Material = " << RightArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
121 G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
122 G4cout <<
"Mass of RightArmBone = " << RightArmBoneMass/
gram <<
" g" <<
G4endl;
124 return physRightArmBone;
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
G4Material * GetMaterial() const
const G4String & GetName() const
static constexpr double g
void SetVisAttributes(const G4VisAttributes *pVA)
void SetForceSolid(G4bool=true)
virtual G4double GetCubicVolume()
static constexpr double degree
static constexpr double cm
G4GLOB_DLL std::ostream G4cout
G4VSolid * GetSolid() const
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
static constexpr double cm3
HepRotation & rotateX(double delta)
const G4String & GetName() const
static constexpr double gram
G4double GetDensity() const