68 G4Material* skeleton = material -> GetMaterial(
"skeleton");
79 "logical" + volumeName,
83 "physicalMiddleLowerSpine",
84 logicMiddleLowerSpine,
94 G4Colour colour = colourPointer -> GetColour(colourName);
103 G4cout <<
"Volume of MiddleLowerSpine = " << MiddleLowerSpineVol/
cm3 <<
" cm^3" <<
G4endl;
107 G4cout <<
"Material of MiddleLowerSpine = " << MiddleLowerSpineMat <<
G4endl;
111 G4cout <<
"Density of Material = " << MiddleLowerSpineDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
114 G4double MiddleLowerSpineMass = (MiddleLowerSpineVol)*MiddleLowerSpineDensity;
115 G4cout <<
"Mass of MiddleLowerSpine = " << MiddleLowerSpineMass/
gram <<
" g" <<
G4endl;
118 return physMiddleLowerSpine;
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
CLHEP::Hep3Vector G4ThreeVector
G4Material * GetMaterial() const
const G4String & GetName() const
static constexpr double g
~G4MIRDMiddleLowerSpine()
void SetVisAttributes(const G4VisAttributes *pVA)
void SetForceSolid(G4bool=true)
virtual G4double GetCubicVolume()
static constexpr double cm
G4GLOB_DLL std::ostream G4cout
G4VSolid * GetSolid() const
static constexpr double cm3
const G4String & GetName() const
static constexpr double gram
G4double GetDensity() const