68 G4Material* skeleton = material -> GetMaterial(
"skeleton");
92 "physicalLeftLegBone",
102 G4Colour colour = colourPointer -> GetColour(colourName);
112 G4cout <<
"Volume of LeftLegBone = " << LeftLegBoneVol/
cm3 <<
" cm^3" <<
G4endl;
116 G4cout <<
"Material of LeftLegBone = " << LeftLegBoneMat <<
G4endl;
120 G4cout <<
"Density of Material = " << LeftLegBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
123 G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity;
124 G4cout <<
"Mass of LeftLegBone = " << LeftLegBoneMass/
gram <<
" g" <<
G4endl;
127 return physLeftLegBone;
CLHEP::Hep3Vector G4ThreeVector
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
G4Material * GetMaterial() const
const G4String & GetName() const
static constexpr double g
void SetVisAttributes(const G4VisAttributes *pVA)
void SetForceSolid(G4bool=true)
virtual G4double GetCubicVolume()
static constexpr double degree
static constexpr double cm
G4GLOB_DLL std::ostream G4cout
G4VSolid * GetSolid() const
static constexpr double cm3
const G4String & GetName() const
static constexpr double gram
G4double GetDensity() const