40 : fVPhysicalVolume(&aVolume),
60 : fVPhysicalVolume(rhs.fVPhysicalVolume),
G4int GetReplicaNumber() const
const G4VPhysicalVolume * fVPhysicalVolume
G4GeometryCell & operator=(const G4GeometryCell &rhs)
const G4VPhysicalVolume & GetPhysicalVolume() const
bool operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
G4GeometryCell(const G4VPhysicalVolume &aVolume, G4int RepNum)
bool operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b)