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include
G4DigiModel.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4DigiModel.hh 66373 2012-12-18 09:41:34Z gcosmo $
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//
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//
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// John Allison 26th August 1998.
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//
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// Class Description:
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//
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// Model which knows how to draw GEANT4 digis (digitisations).
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4DIGIMODEL_HH
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#define G4DIGIMODEL_HH
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#include "
G4VModel.hh
"
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class
G4VDigi
;
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class
G4DigiModel
:
public
G4VModel
{
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public
:
// With description
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G4DigiModel
();
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virtual
~G4DigiModel
();
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virtual
void
DescribeYourselfTo
(
G4VGraphicsScene
&);
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// The main task of a model is to describe itself to the graphics scene.
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const
G4VDigi
*
GetCurrentDigi
()
const
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{
return
fpCurrentDigi
;}
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private
:
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const
G4VDigi
*
fpCurrentDigi
;
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};
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#endif
G4DigiModel
Definition:
G4DigiModel.hh:47
G4DigiModel::G4DigiModel
G4DigiModel()
Definition:
G4DigiModel.cc:41
G4DigiModel::fpCurrentDigi
const G4VDigi * fpCurrentDigi
Definition:
G4DigiModel.hh:63
G4VDigi
Definition:
G4VDigi.hh:48
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:73
G4DigiModel::~G4DigiModel
virtual ~G4DigiModel()
Definition:
G4DigiModel.cc:39
G4VModel.hh
G4DigiModel::GetCurrentDigi
const G4VDigi * GetCurrentDigi() const
Definition:
G4DigiModel.hh:58
G4VModel
Definition:
G4VModel.hh:53
G4DigiModel::DescribeYourselfTo
virtual void DescribeYourselfTo(G4VGraphicsScene &)
Definition:
G4DigiModel.cc:49
다음에 의해 생성됨 :
1.8.5