34 #include "PrimaryGeneratorMessenger.hh"
36 #include "PrimaryGeneratorAction.hh"
46 fAction(Gun),fGunDir(nullptr),fDefaultCmd(nullptr),
47 fRndmCmd(nullptr),fTimeCmd(nullptr)
void SetGuidance(const char *aGuidance)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithAnInteger * fDefaultCmd
void SetRange(const char *rs)
static G4double GetNewDoubleValue(const char *paramString)
void SetRndmBeam(G4double val)
static G4double GetNewDoubleValue(const char *paramString)
G4UIcmdWithADouble * fRndmCmd
void SetUnitCategory(const char *unitCategory)
G4UIcmdWithADoubleAndUnit * fTimeCmd
PrimaryGeneratorAction * fAction
The primary generator action class with particle gun.
void SetTimeExposure(G4double value)
PrimaryGeneratorMessenger(PrimaryGeneratorAction *)
void SetDefaultKinematic()
void SetNewValue(G4UIcommand *, G4String)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void AvailableForStates(G4ApplicationState s1)
~PrimaryGeneratorMessenger()