void SetEdepSlice(G4double vall)
void EndOfRunAction(const G4Run *)
void PrintRunInfo(const G4Run *run)
void AddEdepSoma(G4double vall)
void SetEdepAxon(G4double vall)
virtual G4Run * GenerateRun()
void AddEdepSlice(G4double vall)
void BeginOfRunAction(const G4Run *)
void SetEdepMedium(G4double vall)
void SetEdepDend(G4double vall)
void SetEdepNeuron(G4double vall)
void SetEdepALL(G4double vall)
void SetNumEvent(G4int i)
void AddEdepMedium(G4double vall)
The primary generator action class with particle gun.
DetectorConstruction * fDetector
void SetEdepSoma(G4double vall)
void SetRndmFreq(G4int val)
void AddEdepNeuron(G4double vall)
PrimaryGeneratorAction * fPrimary
Simple detector construction with a box volume placed in a world.
void AddEdepAxon(G4double vall)
void AddEdepDend(G4double vall)
void AddEdepALL(G4double vall)