다음에 대한 모든 멤버의 목록입니다 : G4eCrossSectionHandler (모든 상속된 멤버들도 포함합니다.)
ActiveElements() | G4VCrossSectionHandler | protected |
BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts=0) | G4eCrossSectionHandler | protectedvirtual |
BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0) | G4VCrossSectionHandler | |
Clear() | G4VCrossSectionHandler | |
CreateInterpolation() | G4VCrossSectionHandler | protectedvirtual |
FindValue(G4int Z, G4double e) const | G4VCrossSectionHandler | |
FindValue(G4int Z, G4double e, G4int shellIndex) const | G4VCrossSectionHandler | |
G4eCrossSectionHandler(G4VDataSetAlgorithm *alg, G4double emin, G4double emax, G4int nbin) | G4eCrossSectionHandler | |
G4eCrossSectionHandler(const G4eCrossSectionHandler &) | G4eCrossSectionHandler | private |
G4VCrossSectionHandler() | G4VCrossSectionHandler | |
G4VCrossSectionHandler(G4VDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4VCrossSectionHandler | |
GetInterpolation() const | G4VCrossSectionHandler | inlineprotected |
Initialise(G4VDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4VCrossSectionHandler | |
LoadData(const G4String &dataFile) | G4VCrossSectionHandler | |
LoadNonLogData(const G4String &dataFile) | G4VCrossSectionHandler | |
LoadShellData(const G4String &dataFile) | G4VCrossSectionHandler | |
NumberOfComponents(G4int Z) const | G4VCrossSectionHandler | protected |
operator=(const G4eCrossSectionHandler &right) | G4eCrossSectionHandler | private |
PrintData() const | G4VCrossSectionHandler | |
SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) const | G4VCrossSectionHandler | |
SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) const | G4VCrossSectionHandler | |
SelectRandomShell(G4int Z, G4double e) const | G4VCrossSectionHandler | |
ValueForMaterial(const G4Material *material, G4double e) const | G4VCrossSectionHandler | |
~G4eCrossSectionHandler() | G4eCrossSectionHandler | virtual |
~G4VCrossSectionHandler() | G4VCrossSectionHandler | virtual |