Geant4  v4-10.4-release
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G4XXXStoredSceneHandler 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4XXXStoredSceneHandler (모든 상속된 멤버들도 포함합니다.)

AddCompound(const G4VTrajectory &)G4VSceneHandlervirtual
AddCompound(const G4VHit &)G4VSceneHandlervirtual
AddCompound(const G4VDigi &)G4VSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &)G4VSceneHandlervirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4VSceneHandlervirtual
AddPrimitive(const G4Polyline &)G4XXXStoredSceneHandlervirtual
AddPrimitive(const G4Text &)G4XXXStoredSceneHandlervirtual
AddPrimitive(const G4Circle &)G4XXXStoredSceneHandlervirtual
AddPrimitive(const G4Square &)G4XXXStoredSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4XXXStoredSceneHandlervirtual
AddPrimitive(const G4Polymarker &polymarker)G4XXXStoredSceneHandlerinlinevirtual
AddPrimitive(const G4Scale &scale)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Box &)G4XXXStoredSceneHandlervirtual
AddSolid(const G4Cons &cons)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Tubs &tubs)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Trd &trd)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Trap &trap)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Sphere &sphere)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Para &para)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Torus &torus)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Polycone &polycone)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Polyhedra &polyhedra)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Orb &orb)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4Ellipsoid &ellipsoid)G4XXXStoredSceneHandlerinlinevirtual
AddSolid(const G4VSolid &solid)G4XXXStoredSceneHandlerinlinevirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4VSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4XXXStoredSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
ClearStore()G4XXXStoredSceneHandlervirtual
ClearTransientStore()G4XXXStoredSceneHandlervirtual
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
EndModeling()G4VSceneHandlervirtual
EndPrimitives()G4XXXStoredSceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
fCurrentItemG4XXXStoredSceneHandlerprotected
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fPermanentsG4XXXStoredSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4XXXStoredSceneHandlerprotectedstatic
fStoreG4XXXStoredSceneHandlerprotected
fSystemG4VSceneHandlerprotected
fTransientsG4XXXStoredSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
G4XXXStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name)G4XXXStoredSceneHandler
G4XXXStoredViewer classG4XXXStoredSceneHandlerfriend
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColour()G4VSceneHandler
GetCurrentViewer() const G4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() const G4VSceneHandlervirtual
GetGraphicsSystem() const G4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() const G4VSceneHandler
GetModel() const G4VSceneHandler
GetName() const G4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() const G4VSceneHandler
GetScene() const G4VSceneHandler
GetSceneHandlerId() const G4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() const G4VSceneHandler
GetTransientsDrawnThisRun() const G4VSceneHandler
GetViewCount() const G4VSceneHandler
GetViewerList() const G4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() const G4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType 열거형 이름G4VSceneHandler
PostAddSolid()G4XXXStoredSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4XXXStoredSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen 열거형 값G4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
Store typedefG4XXXStoredSceneHandlerprotected
StoreIterator typedefG4XXXStoredSceneHandlerprotected
world 열거형 값G4VSceneHandler
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual
~G4XXXStoredSceneHandler()G4XXXStoredSceneHandlervirtual