다음에 대한 모든 멤버의 목록입니다 : G4VElasticCollision (모든 상속된 멤버들도 포함합니다.)
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
establish_G4MT_TLS_G4VCollision() | G4VCollision | |
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VElasticCollision | virtual |
G4VCollision() | G4VCollision | |
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) | G4VCollision | |
G4VElasticCollision() | G4VElasticCollision | |
GetAngularDistribution() const =0 | G4VCollision | protectedpure virtual |
GetComponents() const | G4VCollision | inlineprotectedvirtual |
GetCrossSectionSource() const =0 | G4VCollision | protectedpure virtual |
GetListOfColliders(G4int whichOne) const =0 | G4VCollision | protectedpure virtual |
GetName() const =0 | G4VCollision | pure virtual |
GetNumberOfPartons(const G4ParticleDefinition *aP) const | G4VCollision | inlineprotected |
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0 | G4VCollision | pure virtual |
operator!=(const G4VElasticCollision &right) const | G4VElasticCollision | |
G4VCollision::operator!=(const G4VCollision &right) const | G4VCollision | |
operator==(const G4VElasticCollision &right) const | G4VElasticCollision | |
G4VCollision::operator==(const G4VCollision &right) const | G4VCollision | |
Print() const | G4VCollision | virtual |
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
~G4VCollision() | G4VCollision | virtual |
~G4VElasticCollision() | G4VElasticCollision | virtual |