Geant4  v4-10.4-release
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G4VAnnihilationCollision 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4VAnnihilationCollision (모든 상속된 멤버들도 포함합니다.)

BrWigInt0(const double x, const double gamma, const double m0) const G4VAnnihilationCollisioninlineprivate
BrWigInt1(const G4double x, const G4double gamma, const G4double m0) const G4VAnnihilationCollisioninlineprivate
BrWigInv(const double x, const double gamma, const double m0) const G4VAnnihilationCollisioninlineprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VAnnihilationCollisionvirtual
G4VAnnihilationCollision()G4VAnnihilationCollision
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4VAnnihilationCollisioninlinevirtual
GetComponents() const G4VCollisioninlineprotectedvirtual
GetCrossSectionSource() const =0G4VCollisionprotectedpure virtual
GetListOfColliders(G4int whichOne) const =0G4VCollisionprotectedpure virtual
GetName() const =0G4VCollisionpure virtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0G4VAnnihilationCollisionprotectedpure virtual
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0G4VCollisionpure virtual
operator!=(const G4VAnnihilationCollision &right) const G4VAnnihilationCollision
G4VCollision::operator!=(const G4VCollision &right) const G4VCollision
operator==(const G4VAnnihilationCollision &right) const G4VAnnihilationCollision
G4VCollision::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
SampleResonanceMass(const double poleMass, const double width, const double minMass, const double maxMass) const G4VAnnihilationCollisionprivate
theAngularDistributionG4VAnnihilationCollisionprivate
~G4VAnnihilationCollision()G4VAnnihilationCollisionvirtual
~G4VCollision()G4VCollisionvirtual