Geant4  v4-10.4-release
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G4LogicalVolumeModel 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4LogicalVolumeModel (모든 상속된 멤버들도 포함합니다.)

Abort() const G4PhysicalVolumeModelinline
CalculateExtent()G4PhysicalVolumeModelprotected
ClippingMode 열거형 이름G4PhysicalVolumeModel
CreateCurrentAttValues() const G4PhysicalVolumeModel
CurtailDescent() const G4PhysicalVolumeModelinline
DescribeAndDescend(G4VPhysicalVolume *, G4int requestedDepth, G4LogicalVolume *, G4VSolid *, G4Material *, const G4Transform3D &, G4VGraphicsScene &)G4PhysicalVolumeModelprotected
DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)G4LogicalVolumeModelprotectedvirtual
DescribeYourselfTo(G4VGraphicsScene &)G4LogicalVolumeModelvirtual
fAbortG4PhysicalVolumeModelmutableprotected
fBaseFullPVPathG4PhysicalVolumeModelprotected
fBooleansG4LogicalVolumeModelprotected
fCheckOverlapsG4LogicalVolumeModelprotected
fClippingModeG4PhysicalVolumeModelprotected
fCurrentDepthG4PhysicalVolumeModelprotected
fCurtailDescentG4PhysicalVolumeModelmutableprotected
fDrawnPVPathG4PhysicalVolumeModelprotected
fExtentG4VModelprotected
fFullPVPathG4PhysicalVolumeModelprotected
fGlobalDescriptionG4VModelprotected
fGlobalTagG4VModelprotected
fpClippingSolidG4PhysicalVolumeModelprotected
fpCurrentLVG4PhysicalVolumeModelprotected
fpCurrentMaterialG4PhysicalVolumeModelprotected
fpCurrentPVG4PhysicalVolumeModelprotected
fpCurrentTransformG4PhysicalVolumeModelprotected
fpLVG4LogicalVolumeModelprotected
fpMPG4VModelprotected
fpTopPVG4PhysicalVolumeModelprotected
fReadoutG4LogicalVolumeModelprotected
fRequestedDepthG4PhysicalVolumeModelprotected
fTopPVCopyNoG4PhysicalVolumeModelprotected
fTopPVNameG4PhysicalVolumeModelprotected
fTransformG4VModelprotected
fTypeG4VModelprotected
fUseFullExtentG4PhysicalVolumeModelprotected
fVoxelsG4LogicalVolumeModelprotected
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, G4bool checkOverlaps=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)G4LogicalVolumeModel
G4PhysicalVolumeModel(G4VPhysicalVolume *=0, G4int requestedDepth=UNLIMITED, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0, G4bool useFullExtent=false)G4PhysicalVolumeModel
G4VModel(const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)G4VModel
GetAttDefs() const G4PhysicalVolumeModel
GetClippingSolid() const G4PhysicalVolumeModelinline
GetCurrentDepth() const G4PhysicalVolumeModelinline
GetCurrentDescription() const G4PhysicalVolumeModelvirtual
GetCurrentLV() const G4PhysicalVolumeModelinline
GetCurrentMaterial() const G4PhysicalVolumeModelinline
GetCurrentPV() const G4PhysicalVolumeModelinline
GetCurrentTag() const G4PhysicalVolumeModelvirtual
GetCurrentTransform() const G4PhysicalVolumeModelinline
GetDrawnPVPath() const G4PhysicalVolumeModelinline
GetExtent() const G4VModel
GetFullPVPath() const G4PhysicalVolumeModelinline
GetGlobalDescription() const G4VModel
GetGlobalTag() const G4VModel
GetModelingParameters() const G4VModel
GetRequestedDepth() const G4PhysicalVolumeModelinline
GetTopPhysicalVolume() const G4PhysicalVolumeModelinline
GetTransformation() const G4VModel
GetType() const G4VModel
intersection 열거형 값G4PhysicalVolumeModel
SetBaseFullPVPath(const std::vector< G4PhysicalVolumeNodeID > &baseFullPVPath)G4PhysicalVolumeModelinline
SetClippingMode(ClippingMode mode)G4PhysicalVolumeModelinline
SetClippingSolid(G4VSolid *pClippingSolid)G4PhysicalVolumeModelinline
SetExtent(const G4VisExtent &)G4VModel
SetGlobalDescription(const G4String &)G4VModel
SetGlobalTag(const G4String &)G4VModel
SetModelingParameters(const G4ModelingParameters *)G4VModel
SetRequestedDepth(G4int requestedDepth)G4PhysicalVolumeModelinline
SetTransformation(const G4Transform3D &)G4VModel
SetType(const G4String &)G4VModel
subtraction 열거형 값G4PhysicalVolumeModel
UNLIMITED 열거형 값G4PhysicalVolumeModel
Validate(G4bool)G4LogicalVolumeModelinlinevirtual
VisitGeometryAndGetVisReps(G4VPhysicalVolume *, G4int requestedDepth, const G4Transform3D &, G4VGraphicsScene &)G4PhysicalVolumeModelprotected
~G4LogicalVolumeModel()G4LogicalVolumeModelvirtual
~G4PhysicalVolumeModel()G4PhysicalVolumeModelvirtual
~G4VModel()G4VModelvirtual