다음에 대한 모든 멤버의 목록입니다 : G4CrossSectionPatch (모든 상속된 멤버들도 포함합니다.)
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CrossSectionPatch | virtual |
FcrossX(G4double e, G4double e0, G4double sigma, G4double eParam, G4double power) const | G4VCrossSectionSource | protected |
FindKeyParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCrossSectionSource | protected |
FindLightParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCrossSectionSource | protected |
G4CrossSectionPatch() | G4CrossSectionPatch | |
G4CrossSectionPatch(const G4CrossSectionPatch &right) | G4CrossSectionPatch | private |
G4VCrossSectionSource() | G4VCrossSectionSource | |
GetComponents() const =0 | G4CrossSectionPatch | pure virtual |
HighLimit() const | G4VCrossSectionSource | virtual |
InLimits(G4double e, G4double eLow, G4double eHigh) const | G4VCrossSectionSource | protected |
IsValid(G4double e) const | G4CrossSectionPatch | virtual |
LowLimit() const | G4VCrossSectionSource | virtual |
Name() const =0 | G4VCrossSectionSource | pure virtual |
operator!=(const G4CrossSectionPatch &right) const | G4CrossSectionPatch | |
G4VCrossSectionSource::operator!=(const G4VCrossSectionSource &right) const | G4VCrossSectionSource | |
operator=(const G4CrossSectionPatch &right) | G4CrossSectionPatch | private |
operator==(const G4CrossSectionPatch &right) const | G4CrossSectionPatch | |
G4VCrossSectionSource::operator==(const G4VCrossSectionSource &right) const | G4VCrossSectionSource | |
Print() const | G4VCrossSectionSource | virtual |
PrintAll(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCrossSectionSource | virtual |
Transition(const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const | G4CrossSectionPatch | protected |
Transition(G4double ecm, G4double sigma1, G4double sigma2, G4double e1, G4double e2) const | G4CrossSectionPatch | protected |
~G4CrossSectionPatch() | G4CrossSectionPatch | virtual |
~G4VCrossSectionSource() | G4VCrossSectionSource | virtual |