다음에 대한 모든 멤버의 목록입니다 : G4CollisionPN (모든 상속된 멤버들도 포함합니다.)
AddComponent(G4VCollision *aC) | G4CollisionComposite | inline |
colliders1 | G4CollisionPN | private |
colliders2 | G4CollisionPN | private |
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
crossSectionSource | G4CollisionPN | private |
establish_G4MT_TLS_G4VCollision() | G4VCollision | |
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
G4CollisionComposite() | G4CollisionComposite | |
G4CollisionPN() | G4CollisionPN | |
G4CollisionPN(const G4CollisionPN &) | G4CollisionPN | private |
G4VCollision() | G4VCollision | |
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) | G4VCollision | |
GetAngularDistribution() const | G4CollisionPN | inlineprotectedvirtual |
GetComponents() const | G4CollisionComposite | inlinevirtual |
GetCrossSectionSource() const | G4CollisionPN | inlineprotectedvirtual |
GetListOfColliders(G4int whichOne) const | G4CollisionPN | protectedvirtual |
GetName() const | G4CollisionPN | inlinevirtual |
GetNumberOfPartons(const G4ParticleDefinition *aP) const | G4VCollision | inlineprotected |
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
operator!=(const G4CollisionPN &right) const | G4CollisionPN | |
G4CollisionComposite::operator!=(const G4VCollision &right) const | G4VCollision | |
operator=(const G4CollisionPN &) | G4CollisionPN | private |
operator==(const G4CollisionPN &right) const | G4CollisionPN | |
G4CollisionComposite::operator==(const G4VCollision &right) const | G4VCollision | |
Print() const | G4VCollision | virtual |
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
~G4CollisionComposite() | G4CollisionComposite | virtual |
~G4CollisionPN() | G4CollisionPN | virtual |
~G4VCollision() | G4VCollision | virtual |