32 #define EventAction_h 1
void EndOfEventAction(const G4Event *)
DetectorConstruction * detector
std::map< G4int, G4double > EvisFiber
void BeginOfEventAction(const G4Event *)
void SumDeStep(G4int, G4int, G4int, G4double)
The primary generator action class with particle gun.
void WriteFibers(const G4Event *)
PrimaryGeneratorAction * primary
std::vector< G4double > EtotLayer
Simple detector construction with a box volume placed in a world.
std::vector< G4double > EvisLayer