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RE03DetectorConstruction.cc
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29 // $Id: RE03DetectorConstruction.cc 101905 2016-12-07 11:34:39Z gunter $
30 //
31 
33 
34 #include "G4NistManager.hh"
35 #include "G4Material.hh"
36 #include "G4Box.hh"
37 #include "G4LogicalVolume.hh"
38 #include "G4PVPlacement.hh"
39 
40 #include "G4VisAttributes.hh"
41 #include "G4Colour.hh"
42 
43 #include "G4SDManager.hh"
45 #include "G4VPrimitiveScorer.hh"
46 #include "G4PSEnergyDeposit.hh"
47 #include "G4PSTrackLength.hh"
48 #include "G4PSNofStep.hh"
49 #include "G4SDParticleFilter.hh"
50 
51 #include "G4SystemOfUnits.hh"
52 #include "G4ios.hh"
53 
54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57  fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0),
58  fConstructed(false)
59 {;}
60 
61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63 {;}
64 
65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
67 {
68  if(!fConstructed)
69  {
70  fConstructed = true;
72  SetupGeometry();
73  }
74  return fWorldPhys;
75 }
76 
77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
79 {
80  //-------- NIST Materials -----------------------------------------------
81  // Material Information imported from NIST database.
83  fWater = NISTman->FindOrBuildMaterial("G4_WATER");
84  fAir = NISTman->FindOrBuildMaterial("G4_AIR");
85 }
86 
87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
89 {
90  //
91  // World
92  //
93  G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
94  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
95  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
96  0,false,0);
97 
98  //
99  // Phantom
100  //
101  G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
102  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom");
103  fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
104  worldLogical,false,0);
105  //
106  // Visualization attributes
107  //
108  // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
109  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
110  simpleBoxVisAtt->SetVisibility(true);
111  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
112 }
113 
115 {;}
116 
CLHEP::Hep3Vector G4ThreeVector
Definition of the RE03DetectorConstruction class.
static constexpr double m
Definition: G4SIunits.hh:129
Definition: G4Box.hh:64
G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
void SetVisAttributes(const G4VisAttributes *pVA)
void SetVisibility(G4bool=true)
virtual G4VPhysicalVolume * Construct()
static G4NistManager * Instance()