void setLeavesAx(G4double val)
G4VPhysicalVolume * BeWTubePV
G4VPhysicalVolume * phVol2X
G4double getBeforeJaws_Z_PhaseSpacePosition()
std::vector< G4double > leavesA
void setJaw2Y(G4double val)
G4VPhysicalVolume * phVol2Y
void setLeavesBx(G4double val)
G4VPhysicalVolume * PCUtubeW2PV
void SetJawAperture(G4int idJaw, G4ThreeVector ¢re, G4ThreeVector halfSize, G4double aperture, G4RotationMatrix *cRotation)
G4VPhysicalVolume * phVol1Y
static CML2Acc1 * GetInstance(void)
void setJaw2X(G4double val)
G4VPhysicalVolume * PCUtubeW1PV
G4VPhysicalVolume * leafPhys
void setIsoCentre(G4double val)
G4VPhysicalVolume * PCUtubeP2PV
G4VPhysicalVolume * FFL2_1PV
G4Material * otherMaterials(const G4String materialName)
G4VPhysicalVolume * PCUtubeP3PV
void setJaw1X(G4double val)
static CML2Acc1 * instance
G4VPhysicalVolume * PCUtubeW3PV
G4VPhysicalVolume * MirrorTubePV
void setJaw1Y(G4double val)
G4VPhysicalVolume * CylMinusCone_phys
G4VPhysicalVolume * targetB_phys
void Construct(G4VPhysicalVolume *PVWorld, G4double isoCentre)
G4VPhysicalVolume * FFL1A_1PV
CML2Acc1Messenger * acc1Messenger
G4VPhysicalVolume * UpperCollimator_phys
void setidEnergy(G4int val)
G4VPhysicalVolume * targetA_phys
G4VPhysicalVolume * PVWorld
std::vector< G4double > leavesB
G4VPhysicalVolume * PCUtubeP1PV
G4VPhysicalVolume * phVol1X