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G4VSplitableHadron.hh
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27 // $Id: G4VSplitableHadron.hh 100828 2016-11-02 15:25:59Z gcosmo $
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29 
30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
32 
33 // ------------------------------------------------------------
34 // GEANT 4 class header file
35 //
36 // ---------------- G4VSplitableHadron----------------
37 // by Gunter Folger, June 1998.
38 // class storing an interacting particle. Used by Parton String Models.
39 // ------------------------------------------------------------
40 
41 #include "globals.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4ReactionProduct.hh"
44 #include "G4ThreeVector.hh"
45 #include "G4LorentzVector.hh"
46 
47 class G4Nucleon;
48 class G4Parton;
49 class G4VKineticNucleon;
50 
51 #include <vector>
52 
54 {
55  public:
57  G4VSplitableHadron(const G4ReactionProduct & aPrimary);
58  G4VSplitableHadron(const G4Nucleon & aNucleon);
59  G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
60 
61  virtual ~G4VSplitableHadron();
62 
63  int operator==(const G4VSplitableHadron &right) const;
64  int operator!=(const G4VSplitableHadron &right) const;
65 
66  void Set4Momentum(const G4LorentzVector &a4Momentum);
67  const G4LorentzVector & Get4Momentum() const;
68 
69  void SetDefinition(const G4ParticleDefinition *aDefinition);
70  const G4ParticleDefinition * GetDefinition() const;
71 
72  void IncrementCollisionCount(G4int aCount);
73  void SetCollisionCount(G4int aCount);
74 
75  void SetTimeOfCreation(G4double aTime);
77 
78  void SetPosition(const G4ThreeVector &aPosition);
79  const G4ThreeVector & GetPosition() const;
80 
81  void SetStatus(const G4int aStatus);
82  G4int GetStatus();
83 
84  virtual void SplitUp() = 0;
85  virtual void SetFirstParton(G4int PDGcode) = 0;
86  virtual void SetSecondParton(G4int PDGcode)= 0;
87  virtual G4Parton * GetNextParton() = 0 ;
88  virtual G4Parton * GetNextAntiParton() = 0 ;
89  G4bool IsSplit() { return isSplit;}
90 
92 
93  protected:
94  void Splitting() {isSplit = true;}
95 
96  private:
98  const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
99 
100  private:
102 
104 
108 
111 };
112 
114 {
115  return theCollisionCount;
116 }
117 
119 {
120  theCollisionCount = aCount;
121 }
122 
123 inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
124 {
125  the4Momentum=a4Momentum;
126 }
127 
129 {
130  return the4Momentum;
131 }
132 
134 {
135  theDefinition=aDefinition;
136 }
137 
139 {
140  return theDefinition;
141 }
142 
144 {
145  theCollisionCount += aCount;
146 }
147 
149 {
150  TimeOfCreation=aTime;
151 }
152 
154 {
155  return TimeOfCreation;
156 }
157 
158 inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
159 {
160  thePosition=aPosition;
161 }
162 
164 {
165  return thePosition;
166 }
167 
169 {
170  curStatus=aStatus;
171 }
172 
174 {
175  return curStatus;
176 }
177 
178 #endif
179 
void SetStatus(const G4int aStatus)
virtual void SetSecondParton(G4int PDGcode)=0
const G4ParticleDefinition * GetDefinition() const
const G4ParticleDefinition * theDefinition
virtual void SetFirstParton(G4int PDGcode)=0
virtual G4Parton * GetNextParton()=0
int operator!=(const G4VSplitableHadron &right) const
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void SetTimeOfCreation(G4double aTime)
const G4ThreeVector & GetPosition() const
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right)
virtual G4Parton * GetNextAntiParton()=0
virtual void SplitUp()=0
int G4int
Definition: G4Types.hh:78
void SetPosition(const G4ThreeVector &aPosition)
void SetDefinition(const G4ParticleDefinition *aDefinition)
const G4LorentzVector & Get4Momentum() const
G4LorentzVector the4Momentum
void SetCollisionCount(G4int aCount)
int operator==(const G4VSplitableHadron &right) const
void Set4Momentum(const G4LorentzVector &a4Momentum)
void IncrementCollisionCount(G4int aCount)