30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
void SetStatus(const G4int aStatus)
virtual void SetSecondParton(G4int PDGcode)=0
const G4ParticleDefinition * GetDefinition() const
const G4ParticleDefinition * theDefinition
virtual void SetFirstParton(G4int PDGcode)=0
virtual G4Parton * GetNextParton()=0
int operator!=(const G4VSplitableHadron &right) const
void SetTimeOfCreation(G4double aTime)
const G4ThreeVector & GetPosition() const
const G4VSplitableHadron & operator=(const G4VSplitableHadron &right)
virtual G4Parton * GetNextAntiParton()=0
virtual ~G4VSplitableHadron()
G4int GetSoftCollisionCount()
void SetPosition(const G4ThreeVector &aPosition)
void SetDefinition(const G4ParticleDefinition *aDefinition)
G4ThreeVector thePosition
const G4LorentzVector & Get4Momentum() const
G4LorentzVector the4Momentum
void SetCollisionCount(G4int aCount)
int operator==(const G4VSplitableHadron &right) const
G4double GetTimeOfCreation()
void Set4Momentum(const G4LorentzVector &a4Momentum)
void IncrementCollisionCount(G4int aCount)