void SetSpinZ(G4double aSpinZ)
G4ParticleDefinition * GetDefinition()
const G4ThreeVector & GetPosition() const
void SetDefinition(G4ParticleDefinition *aDefinition)
int operator==(const G4Parton &right) const
G4Parton & operator=(const G4Parton &right)
G4double GetPDGMass() const
void SetColour(G4int aColour)
G4ParticleDefinition * theDefinition
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection)
G4LorentzVector theMomentum
void SetPosition(const G4ThreeVector &aPosition)
void SetIsoSpinZ(G4double anIsoSpinZ)
G4int GetPDGEncoding() const
int operator!=(const G4Parton &right) const
const G4LorentzVector & Get4Momentum() const
G4ThreeVector thePosition
void Set4Momentum(const G4LorentzVector &aMomentum)