78 p4Final *= toLabFrame;
85 finalTracks->push_back(
final);
const G4LorentzVector & Get4Momentum() const
G4VAngularDistribution * theAngularDistribution
virtual ~G4VAnnihilationCollision()
virtual const G4ParticleDefinition * GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4VAnnihilationCollision()
Hep3Vector boostVector() const
const G4ThreeVector & GetPosition() const