86 myParticleIterator->reset();
87 while( (*myParticleIterator)() ){
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)
void SetParallelWorld(G4String parallelWorldName)
G4bool IsAtRestRequired(G4ParticleDefinition *)
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
void SetProcessOrderingToSecond(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
virtual void ConstructParticle()
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
G4ParallelWorldPhysics(const G4String &name="ParallelWP", G4bool layerdMass=false)
static G4TransportationManager * GetTransportationManager()
void SetLayeredMaterialFlag(G4bool flg=true)
virtual void ConstructProcess()
G4ProcessManager * GetProcessManager() const
virtual ~G4ParallelWorldPhysics()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const