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G4INCLStandardPropagationModel.hh
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25 //
26 // INCL++ intra-nuclear cascade model
27 // Alain Boudard, CEA-Saclay, France
28 // Joseph Cugnon, University of Liege, Belgium
29 // Jean-Christophe David, CEA-Saclay, France
30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31 // Sylvie Leray, CEA-Saclay, France
32 // Davide Mancusi, CEA-Saclay, France
33 //
34 #define INCLXX_IN_GEANT4_MODE 1
35 
36 #include "globals.hh"
37 
38 /*
39  * StandardPropagationModel.hh
40  *
41  * \date 4 June 2009
42  * \author Pekka Kaitaniemi
43  */
44 
45 #ifndef G4INCLStandardPropagationModel_hh
46 #define G4INCLStandardPropagationModel_hh 1
47 
48 #include "G4INCLNucleus.hh"
50 #include "G4INCLIAvatar.hh"
51 #include "G4INCLConfigEnums.hh"
52 
53 #include <iterator>
54 
55 namespace G4INCL {
56 
70  public:
71  StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime = 0.0);
72  virtual ~StandardPropagationModel();
73 
78  void setNucleus(G4INCL::Nucleus *nucleus);
79 
84 
85  G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
86  G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
87  G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
88 
93 
98 
102  void registerAvatar(G4INCL::IAvatar *anAvatar);
103 
109  IAvatar *generateBinaryCollisionAvatar(Particle * const p1, Particle * const p2);
110 
117  G4double getReflectionTime(G4INCL::Particle const * const aParticle);
118 
122  G4double getTime(G4INCL::Particle const * const particleA,
123  G4INCL::Particle const * const particleB, G4double *minDistOfApproach) const;
124 
138  void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles);
139 
147  void generateCollisions(const ParticleList &particles);
148 
161  void generateCollisions(const ParticleList &particles, const ParticleList &except);
162 
170  void generateDecays(const ParticleList &particles);
171 
175  void updateAvatars(const ParticleList &particles);
176 
178  void generateAllAvatars();
179 
180 #ifdef INCL_REGENERATE_AVATARS
181 
185  void generateAllAvatarsExceptUpdated(FinalState const * const fs);
186 #endif
187 
191  G4INCL::IAvatar* propagate(FinalState const * const fs);
192 
193  private:
201  };
202 
203 }
204 
205 
206 #endif
G4double getReflectionTime(G4INCL::Particle const *const aParticle)
Get the reflection time.
StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime=0.0)
G4double getTime(G4INCL::Particle const *const particleA, G4INCL::Particle const *const particleB, G4double *minDistOfApproach) const
void registerAvatar(G4INCL::IAvatar *anAvatar)
const XML_Char * s
Definition: expat.h:262
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void generateAllAvatars()
(Re)Generate all possible avatars.
G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateCollisions(const ParticleList &particles)
Generate and register collisions among particles in a list, except between those in another list...
IAvatar * generateBinaryCollisionAvatar(Particle *const p1, Particle *const p2)
Generate a two-particle avatar.
void updateAvatars(const ParticleList &particles)
G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateDecays(const ParticleList &particles)
Generate decays for particles that can decay.
G4INCL::IAvatar * propagate(FinalState const *const fs)
G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles)
Generate and register collisions between a list of updated particles and all the other particles...