Simple class for computing intersections between a straight line and a sphere. 더 자세히 ...
클래스 | |
| struct | G4INCL::Intersection |
| Intersection-point structure. 더 자세히 ... | |
네임스페이스 | |
| G4INCL | |
| G4INCL::IntersectionFactory | |
매크로 | |
| #define | INCLXX_IN_GEANT4_MODE 1 |
| #define | G4INCLINTERSECTION_HH 1 |
함수 | |
| Intersection | G4INCL::IntersectionFactory::getEarlierTrajectoryIntersection (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
| Compute the first intersection of a straight particle trajectory with a sphere. 더 자세히 ... | |
| Intersection | G4INCL::IntersectionFactory::getLaterTrajectoryIntersection (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
| Compute the second intersection of a straight particle trajectory with a sphere. 더 자세히 ... | |
| std::pair< Intersection, Intersection > | G4INCL::IntersectionFactory::getTrajectoryIntersections (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
| Compute both intersections of a straight particle trajectory with a sphere. 더 자세히 ... | |
Simple class for computing intersections between a straight line and a sphere.
G4INCLIntersection.hh 파일에서 정의되었습니다.
| #define G4INCLINTERSECTION_HH 1 |
G4INCLIntersection.hh 파일의 46 번째 라인에서 정의되었습니다.
| #define INCLXX_IN_GEANT4_MODE 1 |
G4INCLIntersection.hh 파일의 34 번째 라인에서 정의되었습니다.
1.8.5