Simple class for computing intersections between a straight line and a sphere. 더 자세히 ...
클래스 | |
struct | G4INCL::Intersection |
Intersection-point structure. 더 자세히 ... | |
네임스페이스 | |
G4INCL | |
G4INCL::IntersectionFactory | |
매크로 | |
#define | INCLXX_IN_GEANT4_MODE 1 |
#define | G4INCLINTERSECTION_HH 1 |
함수 | |
Intersection | G4INCL::IntersectionFactory::getEarlierTrajectoryIntersection (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
Compute the first intersection of a straight particle trajectory with a sphere. 더 자세히 ... | |
Intersection | G4INCL::IntersectionFactory::getLaterTrajectoryIntersection (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
Compute the second intersection of a straight particle trajectory with a sphere. 더 자세히 ... | |
std::pair< Intersection, Intersection > | G4INCL::IntersectionFactory::getTrajectoryIntersections (const ThreeVector &x0, const ThreeVector &p, const G4double r) |
Compute both intersections of a straight particle trajectory with a sphere. 더 자세히 ... | |
Simple class for computing intersections between a straight line and a sphere.
G4INCLIntersection.hh 파일에서 정의되었습니다.
#define G4INCLINTERSECTION_HH 1 |
G4INCLIntersection.hh 파일의 46 번째 라인에서 정의되었습니다.
#define INCLXX_IN_GEANT4_MODE 1 |
G4INCLIntersection.hh 파일의 34 번째 라인에서 정의되었습니다.