86 if( mom.
mag() > 0. ) {
108 fV = posv.
dot( vecV );
109 fW = posv.
dot( vecW );
120 out <<
" InvP= " << tp.
fInvP <<
" PV= " << tp.
fPV
121 <<
" PW= " << tp.
fPW <<
" V= " << tp.
fV <<
" W= " << tp.
fW <<
G4endl;
122 out <<
" vectorV direction= " << tp.
fVectorV
static const G4double pos
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
double dot(const Hep3Vector &) const
const G4double kCarTolerance
Normal3D< T > normal() const
void SetParameters(const G4Point3D &pos, const G4Vector3D &mom, const G4Vector3D &vecV, const G4Vector3D &vecW)
HepGeom::Vector3D< G4double > G4Vector3D
Hep3Vector cross(const Hep3Vector &) const
G4ErrorSurfaceTrajParam()
static G4GeometryTolerance * GetInstance()
G4double GetSurfaceTolerance() const