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FCALTestbeamSetup.cc
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25 //
26 // Author: Mathieu Fontaine Rachid Mazini
27 // fontaine@lps.umontreal.ca Rachid.Mazini@cern.ch
28 // Language: C++
29 // Tested on: g++
30 // Prerequisites: None
31 // Purpose: Header file for FCALFrontVolume.cc, which defines
32 // the volumes in the testbeam front.
33 // Developped: 10-March-2000 M.F.
34 //
35 //----------------------------------------------------------------------------
36 
37 
38 #include "FCALTestbeamSetup.hh"
39 #include "FCALTestbeamSetupSD.hh"
40 
42 #include "FCALCryostatVolumes.hh"
43 
44 #include "FCALTestbeamSetupSD.hh"
45 
46 #include "G4PhysicalConstants.hh"
47 #include "G4SystemOfUnits.hh"
48 #include "G4Box.hh"
49 #include "G4Tubs.hh"
50 #include "G4SubtractionSolid.hh"
51 #include "G4Material.hh"
52 #include "G4LogicalVolume.hh"
53 #include "G4VPhysicalVolume.hh"
54 #include "G4PVPlacement.hh"
55 #include "G4ThreeVector.hh"
56 #include "G4RotationMatrix.hh"
57 
58 #include "G4SDManager.hh"
59 #include "G4RunManager.hh"
60 
61 #include "G4VisAttributes.hh"
62 #include "G4Colour.hh"
63 
64 #include "G4ios.hh"
65 #include "G4Threading.hh"
66 
68 #include "FCALTestbeamSetupParameters.input"
69 }
70 
72 
74 {
75  G4int i=0;
76 
77  //-----------------------------
78  // construction of materials
79  //-----------------------------
80  G4cout << "Constructing materials...";
82  FCALMaterials = FCALMaterialConsultant::GetInstance();
83  G4cout << "... done" << G4endl;
84 
85  //-------------------
86  // Experimental Hall
87  //-------------------
88  G4Box * SolidMother = new G4Box("Mother",MotherSizeX,MotherSizeY,MotherSizeZ);
89  G4LogicalVolume * LogicalMother =
90  new G4LogicalVolume(SolidMother,FCALMaterials->Material("Air"),"Mother");
91  G4VPhysicalVolume * PhysicalMother =
92  new G4PVPlacement(0, G4ThreeVector(),"Mother", LogicalMother, NULL, 0,0);
93 
95 
96 
97  //-------------------------------
98  // Scintillators S1, S2 and S3
99  //-------------------------------
100  G4Box * SolidScintS1andS3 =
101  new G4Box("ScintS1andS3Solid",ScintS1andS3SizeX, ScintS1andS3SizeY, ScintS1andS3SizeZ);
102  G4Box * SolidScintS2 =
103  new G4Box("ScintS2Solid", ScintS2SizeX, ScintS2SizeY, ScintS2SizeZ);
104 
105  G4LogicalVolume * LogicalScintS1andS3 =
106  new G4LogicalVolume(SolidScintS1andS3,FCALMaterials->Material("Polystyrene"),
107  "ScintS1andS3Logical");
108  G4LogicalVolume * LogicalScintS2 =
109  new G4LogicalVolume(SolidScintS2, FCALMaterials->Material("Polystyrene"),
110  "ScintS2Logical");
111 
112  // G4VPhysicalVolume * PhysicalScintS1 =
114  "ScintS1Physical",LogicalScintS1andS3,PhysicalMother,0,0);
115  // G4VPhysicalVolume * PhysicalScintS3 =
116  new G4PVPlacement(0, G4ThreeVector(ScintS1_S3PosX, ScintS1_S3PosY, ScintS3PosZ),
117  "ScintS3Physical",LogicalScintS1andS3,PhysicalMother,0,0);
118  // G4VPhysicalVolume * PhysicalScintS2 =
119  new G4PVPlacement(0, G4ThreeVector(ScintS1_S3PosX, ScintS1_S3PosY, ScintS2PosZ),
120  "ScintS2Physical", LogicalScintS2, PhysicalMother,0,0);
121 
122  G4VisAttributes * ColorOfScintillator = new G4VisAttributes(G4Colour(0.,0.8,0.));
123  LogicalScintS1andS3->SetVisAttributes(ColorOfScintillator);
124  LogicalScintS2->SetVisAttributes(ColorOfScintillator);
125 
126 
127  //-------------------
128  // MWPC's
129  //-------------------
130  G4Box* SolidMWPC = new G4Box("MWPCSolid",MWPCSizeX,MWPCSizeY,MWPCSizeZ);
131  G4LogicalVolume * LogicalMWPC =
132  new G4LogicalVolume(SolidMWPC,FCALMaterials->Material("MWPCArCO2"),"MWPCLogical");
133  for(i=0; i<5; i++)
134  {
135  // G4VPhysicalVolume * PhysicalMWPC =
136  new G4PVPlacement(0,G4ThreeVector(MWPCPosX,MWPCPosY,MWPCPosZ[i]),
137  "MWPCPhysical", LogicalMWPC, PhysicalMother,0,i+1);
138  }
139  G4VisAttributes * ColorOfMWPC = new G4VisAttributes(G4Colour(0.,0.,0.5));
140  LogicalMWPC->SetVisAttributes(ColorOfMWPC);
141 
142  //---------------------------------------
143  // Hole Counter (scintillator + Pb + Al
144  //---------------------------------------
145  // Scintillator Counter
146  G4Box * SolidHoleCntrScint =
148  G4LogicalVolume * LogicalHoleCntrScint =
149  new G4LogicalVolume(SolidHoleCntrScint, FCALMaterials->Material("Polystyrene"),
150  "HoleCntrScintLogical");
151  // Hole in scintillator Counter
152  G4Tubs * SolidHole =
155  G4LogicalVolume * LogicalHole =
156  new G4LogicalVolume(SolidHole, FCALMaterials->Material("Air"), "HoleLogical");
157  // G4VPhysicalVolume * PhysicalHoleScint =
158  new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHole,
159  "HolePhysicalScint", LogicalHoleCntrScint, 0, 0);
160  // Scintillator Hole counter placement
161  // G4VPhysicalVolume * PhysicalHoleCntrScint =
162  new G4PVPlacement(0,
164  "HoleCntrScintPhysical", LogicalHoleCntrScint, PhysicalMother, 0, 0);
165 
166  // Absorber Lead
167  G4Box * SolidHoleCntrAbsrb =
169  G4LogicalVolume * LogicalHoleCntrPb =
170  new G4LogicalVolume(SolidHoleCntrAbsrb, FCALMaterials->Material("Lead"),
171  "HoleCntrPbLoghical");
172 
173  //hole in ABsorber, both Lead and Al.
174  G4Tubs * SolidHoleAbs =
175  new G4Tubs("HoleSolidAbs", AbsrbHoleRmin, AbsrbHoleRmax, AbsrbHoleLenght,
177  G4LogicalVolume * LogicalHoleAbs =
178  new G4LogicalVolume(SolidHoleAbs, FCALMaterials->Material("Air"),"HoleAbsLogical");
179  // G4VPhysicalVolume * PhysicalHolePb =
180  new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHoleAbs,
181  "HolePbPhysical", LogicalHoleCntrPb, 0, 0);
182 
183  // Lead Placement
184  // G4VPhysicalVolume * PhysicalHoleCntrPb =
186  "HoleCntrPbPhysical", LogicalHoleCntrPb, PhysicalMother, 0, 0);
187 
188  // Absorber Al.
189  G4LogicalVolume * LogicalHoleCntrAl =
190  new G4LogicalVolume(SolidHoleCntrAbsrb, FCALMaterials->Material("Aluminium"),
191  "HoleCntrAlLogical");
192  // G4VPhysicalVolume * PhysicalHoleAl =
193  new G4PVPlacement(0, G4ThreeVector(HolePosX, HolePosY, HolePosZ), LogicalHoleAbs,
194  "HoleAlPhysical", LogicalHoleCntrAl, 0, 0);
195  // G4VPhysicalVolume * PhysicalHoleCntrAl =
197  "HoleCntrAlPhysical", LogicalHoleCntrAl, PhysicalMother, 0, 0);
198 
199  LogicalHoleCntrScint->SetVisAttributes(ColorOfScintillator);
200 
201  G4VisAttributes * ColorOfLead = new G4VisAttributes(G4Colour(0.5,0.5,0.8));
202  G4VisAttributes * ColorOfAlu = new G4VisAttributes(G4Colour(0.5,0.5,0.3));
203  LogicalHoleCntrPb->SetVisAttributes(ColorOfLead);
204  LogicalHoleCntrAl->SetVisAttributes(ColorOfAlu);
205 
206  G4VisAttributes * ColorOfAir = new G4VisAttributes(G4Colour(1.,1.,1.));
207  LogicalHole->SetVisAttributes(ColorOfAir);
208  LogicalHoleAbs->SetVisAttributes(ColorOfAir);
209 
210 
211  //-------------------
212  // Lead Wall
213  //-------------------
214  G4Box * SolidLeadWall =
215  new G4Box("LeadWallSolid", LeadWallSizeX, LeadWallSizeY, LeadWallSizeZ);
216  G4LogicalVolume * LogicalLeadWall =
217  new G4LogicalVolume(SolidLeadWall, FCALMaterials->Material("Lead"),
218  "LeadWallLogical");
219 
220  G4Box * SolidSlitPb = new G4Box("SlitPb", LeadWallSlitSizeX, LeadWallSlitSizeY,
222  G4LogicalVolume * LogicalSlitPb =
223  new G4LogicalVolume(SolidSlitPb, FCALMaterials->Material("Air"), "SlitPbLogical");
224  // G4VPhysicalVolume * PhysicalSlitPb =
225  new G4PVPlacement(0, G4ThreeVector(), LogicalSlitPb, "SlitPbPhysical", LogicalLeadWall, 0, 0);
226 
227  // G4VPhysicalVolume * PhysicalLeadWall =
228  new G4PVPlacement(0, G4ThreeVector(LeadWallPosX,LeadWallPosY,LeadWallPosZ),
229  "LeadWallPhysical", LogicalLeadWall, PhysicalMother, 0, 0);
230 
231  LogicalLeadWall->SetVisAttributes(ColorOfLead);
232  LogicalSlitPb->SetVisAttributes(ColorOfAir);
233 
234 
235  //-------------------
236  // Iron Wall
237  //-------------------
238  G4Box * SolidIronWall =
239  new G4Box("IronWallSolid", IronWallSizeX, IronWallSizeY, IronWallSizeZ);
240  G4LogicalVolume * LogicalIronWall =
241  new G4LogicalVolume(SolidIronWall, FCALMaterials->Material("Iron"),
242  "IronWallLogical");
243 
244  G4Box * SolidSlitFe = new G4Box("SlitFe", IronWallSlitSizeX, IronWallSlitSizeY,
246  G4LogicalVolume * LogicalSlitFe =
247  new G4LogicalVolume(SolidSlitFe, FCALMaterials->Material("Air"), "SlitFeLogical");
248  // G4VPhysicalVolume * PhysicalSlitFe =
249  new G4PVPlacement(0, G4ThreeVector(), LogicalSlitFe, "SlitFePhysical", LogicalIronWall, 0, 0);
250 
251  // G4VPhysicalVolume * PhysicalIronWall =
252  new G4PVPlacement(0, G4ThreeVector(IronWallPosX,IronWallPosY,IronWallPosZ),
253  "IronWallPhysical", LogicalIronWall, PhysicalMother, 0, 0);
254 
255  G4VisAttributes * ColorOfIron = new G4VisAttributes(G4Colour(0.2,0.2,0.2));
256  LogicalIronWall->SetVisAttributes(ColorOfIron);
257  LogicalSlitFe->SetVisAttributes(ColorOfAir);
258 
259  //----------------
260  // Tail Catcher
261  //----------------
262  G4Box * SolidBigScint =
263  new G4Box("BigSolidScint",BigScintSizeX, BigScintSizeY, ScintSizeZ);
264  G4LogicalVolume * LogicalBigScint =
265  new G4LogicalVolume(SolidBigScint, FCALMaterials->Material("Polystyrene"),
266  "BigScintLogical");
267 
268  G4Box * SolidSmallScint =
269  new G4Box("SmallSolidScint",SmallScintSizeX, SmallScintSizeY, ScintSizeZ);
270  G4LogicalVolume * LogicalSmallScint =
271  new G4LogicalVolume(SolidSmallScint, FCALMaterials->Material("Polystyrene"),
272  "SmallScintLogical");
273 
274  for( i=0; i<(NBigScint+NSmallScint); i++)
275  {
276  if(i<NBigScint)
277  { // G4VPhysicalVolume * PhysicalBigScint =
278  new G4PVPlacement(0, G4ThreeVector(ScintPosX, ScintPosY, ScintPosZ[i]),
279  "BigScintPhysical", LogicalBigScint, PhysicalMother,
280  0, i+1);
281  }
282  else
283  { // G4VPhysicalVolume * PhysicalSmallScint =
284  new G4PVPlacement(0, G4ThreeVector(ScintPosX, ScintPosY, ScintPosZ[i]),
285  "SmallScintPhysical", LogicalSmallScint, PhysicalMother,
286  0, i+1);
287  }
288  }
289  LogicalBigScint->SetVisAttributes(ColorOfScintillator);
290  LogicalSmallScint->SetVisAttributes(ColorOfScintillator);
291 
292 
293  G4Box * SolidBigIron =
294  new G4Box("BigSolidIron",BigIronSizeX, BigIronSizeY, IronSizeZ);
295  G4LogicalVolume * LogicalBigIron =
296  new G4LogicalVolume(SolidBigIron, FCALMaterials->Material("Polystyrene"),
297  "BigIronLogical");
298 
299  G4Box * SolidSmallIron =
300  new G4Box("SmallSolidIron",SmallIronSizeX, SmallIronSizeY, IronSizeZ);
301  G4LogicalVolume * LogicalSmallIron =
302  new G4LogicalVolume(SolidSmallIron, FCALMaterials->Material("Iron"),
303  "SmallIronLogical");
304 
305  for( i=0; i<(NBigIron+NSmallIron); i++)
306  {
307  if(i<NBigIron)
308  { // G4VPhysicalVolume * PhysicalBigIron =
309  new G4PVPlacement(0, G4ThreeVector(IronPosX, IronPosY, IronPosZ[i]),
310  "BigIronPhysical", LogicalBigIron, PhysicalMother,
311  0, i+1);
312  }
313  else
314  { // G4VPhysicalVolume * PhysicalSmallIron =
315  new G4PVPlacement(0, G4ThreeVector(IronPosX, IronPosY, IronPosZ[i]),
316  "SmallIronPhysical", LogicalSmallIron, PhysicalMother,
317  0, i+1);
318  }
319  }
320  LogicalBigIron->SetVisAttributes(ColorOfIron);
321  LogicalSmallIron->SetVisAttributes(ColorOfIron);
322 
323  //-------------------------
324  // Concrete Walls A and B
325  //-------------------------
326  G4Box * SolidConcWall =
327  new G4Box("ConcWallSolid", ConcWallSizeX, ConcWallSizeY, ConcWallSizeZ);
328  G4LogicalVolume * LogicalConcWallA =
329  new G4LogicalVolume(SolidConcWall, FCALMaterials->Material("ShieldingConcrete"),
330  "ConcWallALogical");
331  G4VPhysicalVolume * PhysicalConcWallA =
332  new G4PVPlacement(0, G4ThreeVector(ConcWallPosX, ConcWallPosY, ConcWallAPosZ),
333  "ConcWallAPhysical", LogicalConcWallA, PhysicalMother, 0, 0);
334 
335  G4LogicalVolume * LogicalConcWallB =
336  new G4LogicalVolume(SolidConcWall, FCALMaterials->Material("ShieldingConcrete"),
337  "ConcWallBLogical");
338  // G4VPhysicalVolume * PhysicalConcWallB =
339  new G4PVPlacement(0, G4ThreeVector(ConcWallPosX, ConcWallPosY, ConcWallBPosZ),
340  "ConcWallBPhysical", LogicalConcWallB, PhysicalMother, 0, 0);
341 
342  G4Box * SolidConcWallIns =
343  new G4Box("ConcWallInsSolid", ConcWallInsSizeX,ConcWallInsSizeY,ConcWallInsSizeZ);
344  G4LogicalVolume * LogicalConcWallIns =
345  new G4LogicalVolume(SolidConcWallIns, FCALMaterials->Material("Iron"),
346  "LogicalConcWallIns");
347  // G4VPhysicalVolume * PhysicalConcWallIns =
348  new G4PVPlacement(0, G4ThreeVector(), "ConcWallInsPhysical", LogicalConcWallIns, PhysicalConcWallA, 0, 0);
349 
350  G4VisAttributes * ColorOfConcrete = new G4VisAttributes(G4Colour(0.,0.,0.));
351  LogicalConcWallA->SetVisAttributes(ColorOfConcrete);
352  LogicalConcWallB->SetVisAttributes(ColorOfConcrete);
353  LogicalConcWallIns->SetVisAttributes(ColorOfIron);
354 
355  //------------------
356  // Muon Counter
357  //-------------------
358  G4Box * SolidMuContr =
359  new G4Box("MuContrSolid", MuCntrSIzeX, MuCntrSIzeY, MuCntrSIzeZ);
360  G4LogicalVolume * LogicalMuContr =
361  new G4LogicalVolume(SolidMuContr, FCALMaterials->Material("Polystyrene"),
362  "MuContrLogical");
363  // G4VPhysicalVolume * PhysicalMuContr =
364  new G4PVPlacement(0, G4ThreeVector(MuCntrPosX, MuCntrPosY, MuCntrPosZ),
365  "MuContrPhyiscal", LogicalMuContr, PhysicalMother, 0, 0);
366 
367  LogicalMuContr->SetVisAttributes(ColorOfScintillator);
368 
369  //-----------------
370  // cryostat
371  //-----------------
372 
373 
374  G4RotationMatrix* CryostatRotationMatrix =
375  new G4RotationMatrix();
376 
377  // new G4RotationMatrix(1.,0.,0.,0.,0.,-1.,0.,1.,0.);
378 
379  // Theta(...) 90.0000 180.0000 90.0000
380  // Phi(...) 0.0000 0.0000 90.0000
381  //
382  // Matrix(...) | 1.0000 0.0000 0.0000 |
383  // | 0.0000 0.0000 -1.0000 |
384  // | 0.0000 1.0000 0.0000 |
385  //
386  // How to input?
387 
388  CryostatRotationMatrix->rotateX(90*deg);
389 
390  FCALCryostatVolumes * CryostatVolumes = new FCALCryostatVolumes();
391 
392  G4LogicalVolume * theCryostatVolumes = CryostatVolumes->Construct();
393 
394  // G4VPhysicalVolume * PhysiCryostatVolumes =
395  new G4PVPlacement(CryostatRotationMatrix,
397  , theCryostatVolumes, PhysicalMother, 0,0);
398 
399 
400  return PhysicalMother;
401 
402 }
403 
405 {
406  //-----------------------
407  // Senstive detectors
408  //-----------------------
410  const G4String detName = "FCALTB/TBSetupSD";
411  FCALTestbeamSetupSD* FCALTBSetupSD = static_cast<FCALTestbeamSetupSD*>(SDman->FindSensitiveDetector(detName));
412  if(!FCALTBSetupSD)
413  {
414  FCALTBSetupSD = new FCALTestbeamSetupSD(detName);
415  SDman->AddNewDetector(FCALTBSetupSD);
416  }
417  SetSensitiveDetector("ScintS1andS3Logical",FCALTBSetupSD);
418  SetSensitiveDetector("ScintS2Logical",FCALTBSetupSD);
419  SetSensitiveDetector("MWPCLogical",FCALTBSetupSD);
420  SetSensitiveDetector("HoleCntrScintLogical",FCALTBSetupSD);
421  SetSensitiveDetector("HoleCntrPbLoghical",FCALTBSetupSD);
422  SetSensitiveDetector("HoleCntrAlLogical",FCALTBSetupSD);
423 
424  SetSensitiveDetector("LeadWallLogical",FCALTBSetupSD);
425  SetSensitiveDetector("IronWallLogical",FCALTBSetupSD);
426  SetSensitiveDetector("BigScintLogical",FCALTBSetupSD);
427  SetSensitiveDetector("SmallScintLogical",FCALTBSetupSD);
428 
429  SetSensitiveDetector("BigIronLogical",FCALTBSetupSD);
430  SetSensitiveDetector("SmallIronLogical",FCALTBSetupSD);
431  SetSensitiveDetector("ConcWallALogical",FCALTBSetupSD);
432  SetSensitiveDetector("ConcWallBLogical",FCALTBSetupSD);
433  SetSensitiveDetector("LogicalConcWallIns",FCALTBSetupSD);
434  SetSensitiveDetector("MuContrLogical",FCALTBSetupSD);
435 }
436 
CLHEP::Hep3Vector G4ThreeVector
void SetSensitiveDetector(const G4String &logVolName, G4VSensitiveDetector *aSD, G4bool multi=false)
G4VSensitiveDetector * FindSensitiveDetector(G4String dName, G4bool warning=true)
Definition: G4SDManager.cc:128
Definition: G4Tubs.hh:85
void AddNewDetector(G4VSensitiveDetector *aSD)
Definition: G4SDManager.cc:71
CLHEP::HepRotation G4RotationMatrix
#define G4endl
Definition: G4ios.hh:61
G4VPhysicalVolume * Construct()
static const G4VisAttributes & GetInvisible()
G4Material * Material(G4String)
static constexpr double deg
Definition: G4SIunits.hh:152
Definition: G4Box.hh:64
void SetVisAttributes(const G4VisAttributes *pVA)
static FCALMaterialConsultant * GetInstance()
static G4SDManager * GetSDMpointer()
Definition: G4SDManager.cc:40
int G4int
Definition: G4Types.hh:78
G4LogicalVolume * Construct()
G4GLOB_DLL std::ostream G4cout
HepRotation & rotateX(double delta)
Definition: Rotation.cc:66