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g3tog4/clGeometry/common/src/GunPrimaryGeneratorAction.cc
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26 // $Id$
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30 
31 #include "GunPrimaryGeneratorAction.hh"
32 
33 #include "G4Event.hh"
34 #include "G4ParticleGun.hh"
35 #include "G4ParticleTable.hh"
36 #include "G4ParticleDefinition.hh"
37 
38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
39 
41  const G4String& particleName,
44  G4ThreeVector momentumDirection)
46  fParticleGun(nullptr)
47 {
48  G4int nofParticles = 1;
49  fParticleGun = new G4ParticleGun(nofParticles);
50 
51  // default particle kinematic
53  G4ParticleDefinition* particle
54  = particleTable->FindParticle(particleName);
58  fParticleGun->SetParticleMomentumDirection(momentumDirection);
59 }
60 
61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62 
64 {
65  delete fParticleGun;
66 }
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 
71 {
72  // this function is called at the begining of event
73 
75 }
76 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void SetParticlePosition(G4ThreeVector aPosition)
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
double energy
Definition: plottest35.C:25
GunPrimaryGeneratorAction(const G4String &particleName="geantino", G4double energy=1.*CLHEP::MeV, G4ThreeVector position=G4ThreeVector(0, 0, 0), G4ThreeVector momentumDirection=G4ThreeVector(0, 0, 1))
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticleEnergy(G4double aKineticEnergy)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)