31 #ifndef B2PrimaryGeneratorAction_h
32 #define B2PrimaryGeneratorAction_h 1
G4ParticleGun * fParticleGun
virtual ~B2PrimaryGeneratorAction()
B2PrimaryGeneratorAction()
G4ParticleGun * GetParticleGun()
virtual void GeneratePrimaries(G4Event *)
void SetRandomFlag(G4bool)