43 #include "ActionInitialization.hh"
44 #include "PrimaryGeneratorAction.hh"
45 #include "RunAction.hh"
46 #include "SteppingAction.hh"
47 #include "DetectorConstruction.hh"
48 #include "TrackingAction.hh"
50 #include "EventAction.hh"
57 #include "StackingAction.hh"
58 #include "TimeStepAction.hh"
59 #include "ITTrackingInteractivity.hh"
60 #include "ITSteppingAction.hh"
61 #include "ITTrackingAction.hh"
62 #include "DetectorConstruction.hh"
void SetUserAction(G4UserTrackingAction *)
void SetUserAction(G4VUserPrimaryGeneratorAction *) const
virtual void BuildForMaster() const
void SetUserAction(G4UserTimeStepAction *)
virtual void Build() const
The primary generator action class with particle gun.
static constexpr double nanosecond
void SetEndTime(const double)
DetectorConstruction * fDetector
virtual ~ActionInitialization()
void SetInteractivity(G4ITTrackingInteractivity *)
static G4Scheduler * Instance()
Simple detector construction with a box volume placed in a world.
static G4bool IsActivated()