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examples/extended/medical/dna/slowing/src/PrimaryGeneratorAction.cc
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25 //
26 // This example is provided by the Geant4-DNA collaboration
27 // Any report or published results obtained using the Geant4-DNA software
28 // shall cite the following Geant4-DNA collaboration publications:
29 // Phys. Med. 31 (2015) 861-874
30 // Med. Phys. 37 (2010) 4692-4708
31 // The Geant4-DNA web site is available at http://geant4-dna.org
32 //
33 // $Id$
34 //
37 
38 #include "PrimaryGeneratorAction.hh"
39 
40 #include "G4ParticleTable.hh"
41 #include "G4StateManager.hh"
42 #include "G4SystemOfUnits.hh"
43 #include "G4RandomDirection.hh"
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
49 fpParticleGun(0)
50 {
51  G4int n_particle = 1;
52  fpParticleGun = new G4ParticleGun(n_particle);
53 
54  G4ParticleDefinition* particle
60 }
61 
62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63 
65 {
67  if (fpParticleGun) delete fpParticleGun;
68 }
69 
70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
71 
73 {
75 }
76 
77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
78 
80 {
81  if(requestedState == G4State_Idle)
82  {
83  if(fpParticleGun != 0) return true;
84 
86 
87  // Define default primary
88  G4ParticleDefinition* particle
94  }
95 
96  return true;
97 }
98 
99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
static G4ParticleTable * GetParticleTable()
G4ThreeVector G4RandomDirection()
void SetParticlePosition(G4ThreeVector aPosition)
bool G4bool
Definition: G4Types.hh:79
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
static constexpr double eV
Definition: G4SIunits.hh:215
virtual G4bool Notify(G4ApplicationState requestedState)
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
G4ApplicationState
G4bool DeregisterDependent(G4VStateDependent *aDependent)
void SetParticleEnergy(G4double aKineticEnergy)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
static G4StateManager * GetStateManager()