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examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc
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30 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $
31 //
32 //
33 
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36 
37 #include "PrimaryGeneratorAction.hh"
38 #include "DetectorConstruction.hh"
39 
40 #include "G4Event.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4IonTable.hh"
43 #include "G4ParticleDefinition.hh"
44 #include "G4Geantino.hh"
45 #include "G4PhysicalConstants.hh"
46 #include "G4SystemOfUnits.hh"
47 #include "Randomize.hh"
48 
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50 
52 : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det)
53 {
54  G4int n_particle = 1;
55  fParticleGun = new G4ParticleGun(n_particle);
56 
60 
61 }
62 
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64 
66 {
67  delete fParticleGun;
68 }
69 
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71 
73 {
74  //particle type
76  G4int Z = 95, A = 241;
77  G4double ionCharge = 0.*eplus;
78  G4double excitEnergy = 0.*keV;
79 
81  = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
83  fParticleGun->SetParticleCharge(ionCharge);
84  }
85 
86  //vertex position uniform within the absorber
87  //
89  G4double Rmax2 = Rmax*Rmax;
90  G4double R2 = G4UniformRand()*Rmax2;
91  G4double R = std::sqrt(R2);
92 
94  G4double ux = R*std::cos(phi),
95  uy = R*std::sin(phi);
96  G4double uz = (fDetector->GetAbsorLength())*(G4UniformRand() - 0.5);
97 
99 
100  //distribution uniform in solid angle
101  //
102  G4double cosTheta = 2*G4UniformRand() - 1.;
103  G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
104  phi = twopi*G4UniformRand();
105  G4double vx = sinTheta*std::cos(phi),
106  vy = sinTheta*std::sin(phi),
107  vz = cosTheta;
108 
110 
112 }
113 
114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
115 
CLHEP::Hep3Vector G4ThreeVector
static G4Geantino * Geantino()
Definition: G4Geantino.cc:87
static G4IonTable * GetIonTable()
Definition: G4IonTable.hh:78
static constexpr double keV
Definition: G4SIunits.hh:216
void SetParticlePosition(G4ThreeVector aPosition)
Float_t Z
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
#define G4UniformRand()
Definition: Randomize.hh:53
static constexpr double twopi
Definition: G4SIunits.hh:76
Double_t R
double A(double temperature)
static constexpr double eV
Definition: G4SIunits.hh:215
static constexpr double eplus
Definition: G4SIunits.hh:199
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticleEnergy(G4double aKineticEnergy)
G4ParticleDefinition * GetIon(G4int Z, G4int A, G4int lvl=0)
Definition: G4IonTable.cc:504
G4ParticleDefinition * GetParticleDefinition() const
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
Simple detector construction with a box volume placed in a world.
void SetParticleCharge(G4double aCharge)