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examples/extended/electromagnetic/TestEm13/src/PrimaryGeneratorAction.cc
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29 // $Id: PrimaryGeneratorAction.cc 68311 2013-03-21 18:08:46Z maire $
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 
38 #include "G4Event.hh"
39 #include "G4ParticleTable.hh"
40 #include "G4ParticleDefinition.hh"
41 #include "G4SystemOfUnits.hh"
42 #include "Randomize.hh"
43 
44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45 
47 :G4VUserPrimaryGeneratorAction(),fParticleGun(0),fDetector(det)
48 {
49  fParticleGun = new G4ParticleGun(1);
50  G4ParticleDefinition* particle
55 }
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58 
60 {
61  delete fParticleGun;
62 }
63 
64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65 
67 {
68  //this function is called at the begining of event
69  //
70  G4double halfSize = 0.5*(fDetector->GetSize());
71  G4double x0 = - halfSize;
72 
73  //randomize (y0,z0)
74  //
75  G4double beam = 0.8*halfSize;
76  G4double y0 = (2*G4UniformRand()-1.)*beam;
77  G4double z0 = (2*G4UniformRand()-1.)*beam;
78 
81 }
82 
83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
84 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
static G4ParticleTable * GetParticleTable()
static constexpr double MeV
Definition: G4SIunits.hh:214
void SetParticlePosition(G4ThreeVector aPosition)
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
#define G4UniformRand()
Definition: Randomize.hh:53
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticleEnergy(G4double aKineticEnergy)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
Simple detector construction with a box volume placed in a world.