angle(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< double > | |
BasicVector3D() | HepGeom::BasicVector3D< double > | inlineprotected |
BasicVector3D(doublex1, doubley1, doublez1) | HepGeom::BasicVector3D< double > | inline |
BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< double > | inline |
cosTheta() const | HepGeom::BasicVector3D< double > | inline |
cross(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< double > | inline |
dot(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< double > | inline |
eta() const | HepGeom::BasicVector3D< double > | inline |
getEta() const | HepGeom::BasicVector3D< double > | inline |
getPhi() const | HepGeom::BasicVector3D< double > | inline |
getR() const | HepGeom::BasicVector3D< double > | inline |
getTheta() const | HepGeom::BasicVector3D< double > | inline |
mag() const | HepGeom::BasicVector3D< double > | inline |
mag2() const | HepGeom::BasicVector3D< double > | inline |
NUM_COORDINATES 열거형 값 | HepGeom::BasicVector3D< double > | |
operator CLHEP::Hep3Vector() const | HepGeom::Vector3D< double > | inline |
operator const double *() const | HepGeom::BasicVector3D< double > | inline |
operator double *() | HepGeom::BasicVector3D< double > | inline |
operator()(int i) const | HepGeom::BasicVector3D< double > | inline |
operator()(int i) | HepGeom::BasicVector3D< double > | inline |
operator*=(double a) | HepGeom::BasicVector3D< double > | inline |
operator+=(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< double > | inline |
operator-=(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< double > | inline |
operator/=(double a) | HepGeom::BasicVector3D< double > | inline |
operator=(const Vector3D< double > &v) | HepGeom::Vector3D< double > | inline |
operator=(const BasicVector3D< float > &v) | HepGeom::Vector3D< double > | inline |
operator=(const BasicVector3D< double > &v) | HepGeom::Vector3D< double > | inline |
operator[](int i) const | HepGeom::BasicVector3D< double > | inline |
operator[](int i) | HepGeom::BasicVector3D< double > | inline |
orthogonal() const | HepGeom::BasicVector3D< double > | inline |
perp() const | HepGeom::BasicVector3D< double > | inline |
perp(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< double > | inline |
perp2() const | HepGeom::BasicVector3D< double > | inline |
perp2(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< double > | inline |
phi() const | HepGeom::BasicVector3D< double > | inline |
pseudoRapidity() const | HepGeom::BasicVector3D< double > | |
r() const | HepGeom::BasicVector3D< double > | inline |
rho() const | HepGeom::BasicVector3D< double > | inline |
rotate(doublea, const BasicVector3D< double > &v) | HepGeom::BasicVector3D< double > | |
rotateX(doublea) | HepGeom::BasicVector3D< double > | |
rotateY(doublea) | HepGeom::BasicVector3D< double > | |
rotateZ(doublea) | HepGeom::BasicVector3D< double > | |
set(doublex1, doubley1, doublez1) | HepGeom::BasicVector3D< double > | inline |
setEta(doublea) | HepGeom::BasicVector3D< double > | |
setMag(doublema) | HepGeom::BasicVector3D< double > | inline |
setPerp(doublerh) | HepGeom::BasicVector3D< double > | inline |
setPhi(doubleph) | HepGeom::BasicVector3D< double > | inline |
setR(doublema) | HepGeom::BasicVector3D< double > | inline |
setTheta(doubleth) | HepGeom::BasicVector3D< double > | inline |
setX(doublea) | HepGeom::BasicVector3D< double > | inline |
setY(doublea) | HepGeom::BasicVector3D< double > | inline |
setZ(doublea) | HepGeom::BasicVector3D< double > | inline |
SIZE 열거형 값 | HepGeom::BasicVector3D< double > | |
theta() const | HepGeom::BasicVector3D< double > | inline |
transform(const Transform3D &m) | HepGeom::Vector3D< double > | |
unit() const | HepGeom::BasicVector3D< double > | inline |
v_ | HepGeom::BasicVector3D< double > | protected |
Vector3D() | HepGeom::Vector3D< double > | inline |
Vector3D(double x1, double y1, double z1) | HepGeom::Vector3D< double > | inline |
Vector3D(const float *a) | HepGeom::Vector3D< double > | inlineexplicit |
Vector3D(const double *a) | HepGeom::Vector3D< double > | inlineexplicit |
Vector3D(const Vector3D< double > &v) | HepGeom::Vector3D< double > | inline |
Vector3D(const BasicVector3D< float > &v) | HepGeom::Vector3D< double > | inline |
Vector3D(const BasicVector3D< double > &v) | HepGeom::Vector3D< double > | inline |
Vector3D(const CLHEP::Hep3Vector &v) | HepGeom::Vector3D< double > | inline |
X 열거형 값 | HepGeom::BasicVector3D< double > | |
x() const | HepGeom::BasicVector3D< double > | inline |
Y 열거형 값 | HepGeom::BasicVector3D< double > | |
y() const | HepGeom::BasicVector3D< double > | inline |
z() const | HepGeom::BasicVector3D< double > | inline |
Z 열거형 값 | HepGeom::BasicVector3D< double > | |
~BasicVector3D() | HepGeom::BasicVector3D< double > | inlinevirtual |
~Vector3D() | HepGeom::Vector3D< double > | inline |