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G4Voxelizer 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4Voxelizer (모든 상속된 멤버들도 포함합니다.)

AllocatedMemory()G4Voxelizer
BinarySearch(const std::vector< T > &vec, T value)G4Voxelizerinlinestatic
BuildBitmasks(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[], G4bool countsOnly=false)G4Voxelizerprivate
BuildBoundaries()G4Voxelizerprivate
BuildBoundingBox()G4Voxelizerprivate
BuildBoundingBox(G4ThreeVector &amin, G4ThreeVector &amax, G4double tolerance=0)G4Voxelizerprivate
BuildEmpty()G4Voxelizerprivate
BuildReduceVoxels(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio)G4Voxelizerprivate
BuildReduceVoxels2(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio)G4Voxelizerprivate
BuildVoxelLimits(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms)G4Voxelizerprivate
BuildVoxelLimits(std::vector< G4VFacet * > &facets)G4Voxelizerprivate
Contains(const G4ThreeVector &point) const G4Voxelizer
CountVoxels(std::vector< G4double > boundaries[]) const G4Voxelizerinline
CreateMiniVoxels(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[])G4Voxelizerprivate
CreateSortedBoundary(std::vector< G4double > &boundaryRaw, G4int axis)G4Voxelizerprivate
DisplayBoundaries()G4Voxelizer
DisplayBoundaries(std::vector< G4double > &fBoundaries)G4Voxelizerprivate
DisplayListNodes() const G4Voxelizer
DisplayVoxelLimits() const G4Voxelizer
DistanceToBoundingBox(const G4ThreeVector &point) const G4Voxelizer
DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) const G4Voxelizer
DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const G4Voxelizer
Empty() const G4Voxelizerinline
fBitmasksG4Voxelizerprivate
fBoundariesG4Voxelizerprivate
fBoundingBoxG4Voxelizerprivate
fBoundingBoxCenterG4Voxelizerprivate
fBoundingBoxSizeG4Voxelizerprivate
fBoxesG4Voxelizerprivate
fCandidatesG4Voxelizermutableprivate
fCandidatesCountsG4Voxelizerprivate
fCountOfVoxelsG4Voxelizerprivate
fDefaultVoxelsCountG4Voxelizerprivatestatic
fEmptyG4Voxelizerprivate
FindComponentsFastest(unsigned int mask, std::vector< G4int > &list, G4int i)G4Voxelizerprivatestatic
fMaxVoxelsG4Voxelizerprivate
fNoCandidatesG4Voxelizerprivate
fNPerSliceG4Voxelizerprivate
fReductionRatioG4Voxelizerprivate
fToleranceG4Voxelizerprivate
fTotalCandidatesG4Voxelizerprivate
fVoxelBoxesG4Voxelizerprivate
fVoxelBoxesCandidatesG4Voxelizerprivate
G4Voxelizer()G4Voxelizer
GetBitsPerSlice() const G4Voxelizerinline
GetBoundary(G4int index) const G4Voxelizerinline
GetBoxes() const G4Voxelizerinline
GetCandidates(std::vector< G4int > &curVoxel) const G4Voxelizerinline
GetCandidatesAsString(const G4SurfBits &bits) const G4Voxelizerprivate
GetCandidatesVoxel(std::vector< G4int > &voxels)G4Voxelizer
GetCandidatesVoxelArray(const G4ThreeVector &point, std::vector< G4int > &list, G4SurfBits *crossed=0) const G4Voxelizer
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, const G4SurfBits bitmasks[], std::vector< G4int > &list, G4SurfBits *crossed=0) const G4Voxelizer
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, std::vector< G4int > &list, G4SurfBits *crossed=0) const G4Voxelizer
GetCountOfVoxels() const G4Voxelizerinline
GetDefaultVoxelsCount()G4Voxelizerstatic
GetGlobalPoint(const G4Transform3D &trans, const G4ThreeVector &lpoint) const G4Voxelizerinlineprivate
GetMaxVoxels(G4ThreeVector &ratioOfReduction)G4Voxelizerinline
GetPointIndex(const G4ThreeVector &p) const G4Voxelizerinline
GetPointVoxel(const G4ThreeVector &p, std::vector< G4int > &voxels) const G4Voxelizerinline
GetTotalCandidates() const G4Voxelizerinline
GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) const G4Voxelizerinline
GetVoxelBox(G4int i) const G4Voxelizerinline
GetVoxelBoxCandidates(G4int i) const G4Voxelizerinline
GetVoxelBoxesSize() const G4Voxelizerinline
GetVoxelsIndex(G4int x, G4int y, G4int z) const G4Voxelizerinline
GetVoxelsIndex(const std::vector< G4int > &voxels) const G4Voxelizerinline
IsEmpty(G4int index) const G4Voxelizerinline
MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f)G4Voxelizerstatic
SetDefaultVoxelsCount(G4int count)G4Voxelizerstatic
SetMaxVoxels(G4int max)G4Voxelizer
SetMaxVoxels(const G4ThreeVector &reductionRatio)G4Voxelizer
SetReductionRatio(G4int maxVoxels, G4ThreeVector &reductionRatio)G4Voxelizerprivate
TransformLimits(G4ThreeVector &min, G4ThreeVector &max, const G4Transform3D &transformation) const G4Voxelizerprivate
UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const G4Voxelizer
Voxelize(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms)G4Voxelizer
Voxelize(std::vector< G4VFacet * > &facets)G4Voxelizer
~G4Voxelizer()G4Voxelizer