다음에 대한 모든 멤버의 목록입니다 : G4VVisManager (모든 상속된 멤버들도 포함합니다.)
BeginDraw(const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
BeginDraw2D(const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
DispatchToModel(const G4VTrajectory &)=0 | G4VVisManager | pure virtual |
Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4VTrajectory &)=0 | G4VVisManager | pure virtual |
Draw(const G4VHit &)=0 | G4VVisManager | pure virtual |
Draw(const G4VDigi &)=0 | G4VVisManager | pure virtual |
Draw(const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw(const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
Draw2D(const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | G4VVisManager | pure virtual |
EndDraw()=0 | G4VVisManager | pure virtual |
EndDraw2D()=0 | G4VVisManager | pure virtual |
FilterDigi(const G4VDigi &)=0 | G4VVisManager | pure virtual |
FilterHit(const G4VHit &)=0 | G4VVisManager | pure virtual |
FilterTrajectory(const G4VTrajectory &)=0 | G4VVisManager | pure virtual |
fpConcreteInstance | G4VVisManager | protectedstatic |
GeometryHasChanged()=0 | G4VVisManager | pure virtual |
GetConcreteInstance() | G4VVisManager | static |
IgnoreStateChanges(G4bool) | G4VVisManager | virtual |
NotifyHandlers() | G4VVisManager | inlinevirtual |
SetConcreteInstance(G4VVisManager *) | G4VVisManager | protectedstatic |
~G4VVisManager() | G4VVisManager | virtual |