다음에 대한 모든 멤버의 목록입니다 : G4VBiasingInteractionLaw (모든 상속된 멤버들도 포함합니다.)
ComputeEffectiveCrossSectionAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
ComputeNonInteractionProbabilityAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
fName | G4VBiasingInteractionLaw | private |
fSampledInteractionLength | G4VBiasingInteractionLaw | private |
G4VBiasingInteractionLaw(G4String name) | G4VBiasingInteractionLaw | inline |
GetName() const | G4VBiasingInteractionLaw | inline |
GetSampledInteractionLength() const | G4VBiasingInteractionLaw | inline |
IsEffectiveCrossSectionInfinite() const | G4VBiasingInteractionLaw | inlinevirtual |
IsSingular() const | G4VBiasingInteractionLaw | inlinevirtual |
Sample() | G4VBiasingInteractionLaw | inline |
SampleInteractionLength()=0 | G4VBiasingInteractionLaw | protectedpure virtual |
UpdateForStep(G4double truePathLength) | G4VBiasingInteractionLaw | inline |
UpdateInteractionLengthForStep(G4double) | G4VBiasingInteractionLaw | inlineprotectedvirtual |
~G4VBiasingInteractionLaw() | G4VBiasingInteractionLaw | inlinevirtual |