다음에 대한 모든 멤버의 목록입니다 : G4VBiasingInteractionLaw (모든 상속된 멤버들도 포함합니다.)
| ComputeEffectiveCrossSectionAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
| ComputeNonInteractionProbabilityAt(G4double length) const =0 | G4VBiasingInteractionLaw | pure virtual |
| fName | G4VBiasingInteractionLaw | private |
| fSampledInteractionLength | G4VBiasingInteractionLaw | private |
| G4VBiasingInteractionLaw(G4String name) | G4VBiasingInteractionLaw | inline |
| GetName() const | G4VBiasingInteractionLaw | inline |
| GetSampledInteractionLength() const | G4VBiasingInteractionLaw | inline |
| IsEffectiveCrossSectionInfinite() const | G4VBiasingInteractionLaw | inlinevirtual |
| IsSingular() const | G4VBiasingInteractionLaw | inlinevirtual |
| Sample() | G4VBiasingInteractionLaw | inline |
| SampleInteractionLength()=0 | G4VBiasingInteractionLaw | protectedpure virtual |
| UpdateForStep(G4double truePathLength) | G4VBiasingInteractionLaw | inline |
| UpdateInteractionLengthForStep(G4double) | G4VBiasingInteractionLaw | inlineprotectedvirtual |
| ~G4VBiasingInteractionLaw() | G4VBiasingInteractionLaw | inlinevirtual |
1.8.5