다음에 대한 모든 멤버의 목록입니다 : G4ScoringManager (모든 상속된 멤버들도 포함합니다.)
Accumulate(G4VHitsCollection *map) | G4ScoringManager | |
CloseCurrentMesh() | G4ScoringManager | inline |
DrawMesh(const G4String &meshName, const G4String &psName, const G4String &colorMapName, G4int axflg=111) | G4ScoringManager | |
DrawMesh(const G4String &meshName, const G4String &psName, G4int idxPlane, G4int iColumn, const G4String &colorMapName) | G4ScoringManager | |
Dump() const | G4ScoringManager | |
DumpAllQuantitiesToFile(const G4String &meshName, const G4String &fileName, const G4String &option="") | G4ScoringManager | |
DumpQuantityToFile(const G4String &meshName, const G4String &psName, const G4String &fileName, const G4String &option="") | G4ScoringManager | |
fColorMapDict | G4ScoringManager | private |
fCurrentMesh | G4ScoringManager | private |
fDefaultLinearColorMap | G4ScoringManager | private |
FindMesh(G4VHitsCollection *map) | G4ScoringManager | |
FindMesh(const G4String &) | G4ScoringManager | |
fMeshMap | G4ScoringManager | private |
fMeshVec | G4ScoringManager | private |
fMessenger | G4ScoringManager | private |
fQuantityMessenger | G4ScoringManager | private |
fSManager | G4ScoringManager | privatestatic |
G4ScoringManager() | G4ScoringManager | protected |
G4ScoringManager(const G4ScoringManager &) | G4ScoringManager | private |
GetCurrentMesh() const | G4ScoringManager | inline |
GetMesh(G4int i) const | G4ScoringManager | inline |
GetNumberOfMesh() const | G4ScoringManager | inline |
GetReplicaLevel() | G4ScoringManager | static |
GetScoreColorMap(const G4String &mapName) | G4ScoringManager | |
GetScoringManager() | G4ScoringManager | static |
GetScoringManagerIfExist() | G4ScoringManager | static |
GetVerboseLevel() const | G4ScoringManager | inline |
GetWorldName(G4int i) const | G4ScoringManager | inline |
List() const | G4ScoringManager | |
ListScoreColorMaps() | G4ScoringManager | |
Merge(const G4ScoringManager *scMan) | G4ScoringManager | |
operator=(const G4ScoringManager &) | G4ScoringManager | private |
RegisterScoreColorMap(G4VScoreColorMap *colorMap) | G4ScoringManager | |
RegisterScoringMesh(G4VScoringMesh *scm) | G4ScoringManager | inline |
replicaLevel | G4ScoringManager | privatestatic |
SetCurrentMesh(G4VScoringMesh *scm) | G4ScoringManager | inline |
SetReplicaLevel(G4int) | G4ScoringManager | static |
SetScoreWriter(G4VScoreWriter *sw) | G4ScoringManager | inline |
SetVerboseLevel(G4int vl) | G4ScoringManager | inline |
verboseLevel | G4ScoringManager | private |
writer | G4ScoringManager | private |
~G4ScoringManager() | G4ScoringManager | |