Geant4  v4-10.4-release
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G4ScoringCylinder 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4ScoringCylinder (모든 상속된 멤버들도 포함합니다.)

Accumulate(G4THitsMap< G4double > *map)G4VScoringMesh
Accumulate(G4THitsMap< G4StatDouble > *map)G4VScoringMesh
Activate(G4bool vl=true)G4VScoringMeshinline
Construct(G4VPhysicalVolume *fWorldPhys)G4VScoringMesh
Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)G4ScoringCylindervirtual
DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)G4ScoringCylindervirtual
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)G4VScoringMesh
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap)G4VScoringMesh
Dump()G4VScoringMesh
fActiveG4VScoringMeshprotected
fCenterPositionG4VScoringMeshprotected
fConstructedG4VScoringMeshprotected
fCurrentPSG4VScoringMeshprotected
fDivisionAxisNamesG4VScoringMeshprotected
fDrawPSNameG4VScoringMeshprotected
fDrawUnitG4VScoringMeshprotected
fDrawUnitValueG4VScoringMeshprotected
fGeometryHasBeenDestroyedG4VScoringMeshprotected
FindPrimitiveScorer(const G4String &psname)G4VScoringMesh
fMapG4VScoringMeshprotected
fMeshElementLogicalG4VScoringMeshprotected
fMFDG4VScoringMeshprotected
fNSegmentG4VScoringMeshprotected
fParallelWorldProcessG4VScoringMeshprotected
fRotationMatrixG4VScoringMeshprotected
fShapeG4VScoringMeshprotected
fSizeG4VScoringMeshprotected
fWorldNameG4VScoringMeshprotected
G4ScoringCylinder(G4String wName)G4ScoringCylinder
G4VScoringMesh(const G4String &wName)G4VScoringMesh
GeometryHasBeenDestroyed()G4VScoringMeshinline
GetCurrentPSUnit()G4VScoringMesh
GetDivisionAxisNames(G4String divisionAxisNames[3])G4VScoringMesh
GetMeshElementLogical() const G4VScoringMeshinline
GetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
GetParallelWorldProcess() const G4VScoringMeshinline
GetPrimitiveScorer(const G4String &name)G4VScoringMeshprotected
GetPSUnit(const G4String &psname)G4VScoringMesh
GetPSUnitValue(const G4String &psname)G4VScoringMesh
GetRotationMatrix() const G4VScoringMeshinline
GetRZPhi(G4int index, G4int q[3]) const G4ScoringCylinder
GetScoreMap() const G4VScoringMeshinline
GetShape() const G4VScoringMeshinline
GetSize() const G4VScoringMesh
GetTranslation() const G4VScoringMeshinline
GetWorldName() const G4VScoringMeshinline
IDX 열거형 이름G4ScoringCylinder
IPHI 열거형 값G4ScoringCylinder
IR 열거형 값G4ScoringCylinder
IsActive() const G4VScoringMeshinline
IsCurrentPrimitiveScorerNull()G4VScoringMeshinline
IZ 열거형 값G4ScoringCylinder
List() const G4ScoringCylindervirtual
Merge(const G4VScoringMesh *scMesh)G4VScoringMesh
nMeshIsSetG4VScoringMeshprotected
ReadyForQuantity() const G4VScoringMeshinline
RegisterPrimitives(std::vector< G4VPrimitiveScorer * > &vps)G4ScoringCylinder
ResetScore()G4VScoringMesh
RotateX(G4double delta)G4VScoringMesh
RotateY(G4double delta)G4VScoringMesh
RotateZ(G4double delta)G4VScoringMesh
SetCenterPosition(G4double centerPosition[3])G4VScoringMesh
SetCurrentPrimitiveScorer(const G4String &name)G4VScoringMesh
SetCurrentPSUnit(const G4String &unit)G4VScoringMesh
SetDrawPSName(const G4String &psname)G4VScoringMeshinline
SetFilter(G4VSDFilter *filter)G4VScoringMesh
SetMeshElementLogical(G4LogicalVolume *val)G4VScoringMeshinline
SetNullToCurrentPrimitiveScorer()G4VScoringMeshinline
SetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
SetParallelWorldProcess(G4ParallelWorldProcess *proc)G4VScoringMeshinline
SetPrimitiveScorer(G4VPrimitiveScorer *ps)G4VScoringMesh
SetRMax(G4double rMax)G4ScoringCylinderinline
SetSize(G4double size[3])G4VScoringMesh
SetupGeometry(G4VPhysicalVolume *fWorldPhys)G4ScoringCylinderprotectedvirtual
SetVerboseLevel(G4int vl)G4VScoringMeshinline
SetZSize(G4double zSize)G4ScoringCylinderinline
sizeIsSetG4VScoringMeshprotected
verboseLevelG4VScoringMeshprotected
WorkerConstruct(G4VPhysicalVolume *fWorldPhys)G4VScoringMesh
~G4ScoringCylinder()G4ScoringCylinder
~G4VScoringMesh()G4VScoringMeshvirtual