ActiveElements() | G4RDVCrossSectionHandler | protected |
activeZ | G4RDVCrossSectionHandler | private |
BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts=0)=0 | G4RDVCrossSectionHandler | protectedpure virtual |
BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0) | G4RDVCrossSectionHandler | |
Clear() | G4RDVCrossSectionHandler | |
CreateInterpolation() | G4RDVCrossSectionHandler | protectedvirtual |
crossSections | G4RDVCrossSectionHandler | private |
dataMap | G4RDVCrossSectionHandler | private |
eMax | G4RDVCrossSectionHandler | private |
eMin | G4RDVCrossSectionHandler | private |
FindValue(G4int Z, G4double e) const | G4RDVCrossSectionHandler | |
FindValue(G4int Z, G4double e, G4int shellIndex) const | G4RDVCrossSectionHandler | |
G4RDVCrossSectionHandler() | G4RDVCrossSectionHandler | |
G4RDVCrossSectionHandler(G4RDVDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4RDVCrossSectionHandler | |
G4RDVCrossSectionHandler(const G4RDVCrossSectionHandler &) | G4RDVCrossSectionHandler | private |
GetInterpolation() const | G4RDVCrossSectionHandler | inlineprotected |
Initialise(G4RDVDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99) | G4RDVCrossSectionHandler | |
interpolation | G4RDVCrossSectionHandler | private |
LoadData(const G4String &dataFile) | G4RDVCrossSectionHandler | |
LoadShellData(const G4String &dataFile) | G4RDVCrossSectionHandler | |
nBins | G4RDVCrossSectionHandler | private |
NumberOfComponents(G4int Z) const | G4RDVCrossSectionHandler | protected |
operator=(const G4RDVCrossSectionHandler &right) | G4RDVCrossSectionHandler | private |
PrintData() const | G4RDVCrossSectionHandler | |
SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) const | G4RDVCrossSectionHandler | |
SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) const | G4RDVCrossSectionHandler | |
SelectRandomShell(G4int Z, G4double e) const | G4RDVCrossSectionHandler | |
unit1 | G4RDVCrossSectionHandler | private |
unit2 | G4RDVCrossSectionHandler | private |
ValueForMaterial(const G4Material *material, G4double e) const | G4RDVCrossSectionHandler | |
zMax | G4RDVCrossSectionHandler | private |
zMin | G4RDVCrossSectionHandler | private |
~G4RDVCrossSectionHandler() | G4RDVCrossSectionHandler | virtual |