#include <G4INCLPionResonanceDecayChannel.hh>
G4INCL::PionResonanceDecayChannel::PionResonanceDecayChannel |
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Particle * |
p, |
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ThreeVector const & |
dir |
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G4INCL::PionResonanceDecayChannel::~PionResonanceDecayChannel |
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virtual |
void G4INCL::PionResonanceDecayChannel::fillFinalState |
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FinalState * |
fs | ) |
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virtual |
G4INCL::IChannel를 구현.
G4INCLPionResonanceDecayChannel.cc 파일의 87 번째 라인에서 정의되었습니다.
다음을 참조함 : G4INCL::FinalState::addCreatedParticle(), G4INCL::FinalState::addModifiedParticle(), G4INCL::Particle::adjustEnergyFromMomentum(), beta, e, G4INCL::Eta, G4INCL::PhaseSpaceGenerator::generate(), G4INCL::ParticleTable::getINCLMass(), G4INCL::Particle::getMass(), G4INCL::Particle::getPosition(), G4INCL::Particle::getType(), G4INCL::ThreeVector::getX(), G4INCL::ThreeVector::getY(), G4INCL::ThreeVector::getZ(), incidentDirection, INCL_FATAL, G4INCL::ThreeVector::mag(), G4INCL::KinematicsUtils::momentumInCM(), G4INCL::Neutron, G4INCL::Omega, G4INCL::ThreeVector::perp(), G4INCL::Photon, G4INCL::PiMinus, G4INCL::PiPlus, G4INCL::PiZero, sampleAngles(), G4INCL::Particle::setMomentum(), G4INCL::Particle::setType(), G4INCL::Random::shoot(), t1, t2, theParticle.
const G4double G4INCL::PionResonanceDecayChannel::angularSlope = 0. |
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ThreeVector const G4INCL::PionResonanceDecayChannel::incidentDirection |
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private |
Particle* G4INCL::PionResonanceDecayChannel::theParticle |
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private |
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