다음에 대한 모든 멤버의 목록입니다 : G4CascadeColliderBase (모든 상속된 멤버들도 포함합니다.)
balance | G4CascadeColliderBase | protected |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0 | G4VCascadeCollider | pure virtual |
G4CascadeColliderBase(const G4String &name, G4int verbose=0) | G4CascadeColliderBase | |
G4CascadeColliderBase(const G4CascadeColliderBase &) | G4CascadeColliderBase | private |
G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const | G4CascadeColliderBase | protectedvirtual |
interCase | G4CascadeColliderBase | protected |
operator=(const G4CascadeColliderBase &) | G4CascadeColliderBase | private |
rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &) | G4CascadeColliderBase | inlinevirtual |
setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
setVerboseLevel(G4int verbose=0) | G4CascadeColliderBase | virtual |
theName | G4VCascadeCollider | protected |
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const | G4CascadeColliderBase | protectedvirtual |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(const G4Fragment &fragment, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeColliderBase | protectedvirtual |
verboseLevel | G4VCascadeCollider | protected |
~G4CascadeColliderBase() | G4CascadeColliderBase | virtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |