absoluteLimit | G4CascadeCheckBalance | private |
baryonOkay() const | G4CascadeCheckBalance | |
chargeOkay() const | G4CascadeCheckBalance | |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) | G4CascadeCheckBalance | virtual |
collide(const G4Fragment &fragment, G4CollisionOutput &output) | G4CascadeCheckBalance | |
collide(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeCheckBalance | |
collide(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4CascadParticle > &particles) | G4CascadeCheckBalance | |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output, const std::vector< G4CascadParticle > &cparticles) | G4CascadeCheckBalance | |
collide(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeCheckBalance | |
collide(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeCheckBalance | |
deltaB() const | G4CascadeCheckBalance | inline |
deltaE() const | G4CascadeCheckBalance | inline |
deltaKE() const | G4CascadeCheckBalance | inline |
deltaLV() const | G4CascadeCheckBalance | inline |
deltaP() const | G4CascadeCheckBalance | inline |
deltaQ() const | G4CascadeCheckBalance | inline |
deltaS() const | G4CascadeCheckBalance | inline |
ekin(const G4LorentzVector &p) const | G4CascadeCheckBalance | inlineprotected |
ekinOkay() const | G4CascadeCheckBalance | |
energyOkay() const | G4CascadeCheckBalance | |
final | G4CascadeCheckBalance | private |
finalBaryon | G4CascadeCheckBalance | private |
finalCharge | G4CascadeCheckBalance | private |
finalStrange | G4CascadeCheckBalance | private |
G4CascadeCheckBalance(const G4String &owner="G4CascadeCheckBalance") | G4CascadeCheckBalance | explicit |
G4CascadeCheckBalance(G4double relative, G4double absolute, const G4String &owner="G4CascadeCheckBalance") | G4CascadeCheckBalance | |
G4CascadeCheckBalance(const G4CascadeCheckBalance &) | G4CascadeCheckBalance | private |
G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
initial | G4CascadeCheckBalance | private |
initialBaryon | G4CascadeCheckBalance | private |
initialCharge | G4CascadeCheckBalance | private |
initialStrange | G4CascadeCheckBalance | private |
momentumOkay() const | G4CascadeCheckBalance | |
okay() const | G4CascadeCheckBalance | inline |
operator=(const G4CascadeCheckBalance &) | G4CascadeCheckBalance | private |
relativeE() const | G4CascadeCheckBalance | inline |
relativeKE() const | G4CascadeCheckBalance | inline |
relativeLimit | G4CascadeCheckBalance | private |
relativeP() const | G4CascadeCheckBalance | inline |
setAbsoluteLimit(G4double limit) | G4CascadeCheckBalance | inline |
setLimits(G4double relative, G4double absolute) | G4CascadeCheckBalance | inline |
setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
setOwner(const G4String &owner) | G4CascadeCheckBalance | inline |
setRelativeLimit(G4double limit) | G4CascadeCheckBalance | inline |
setVerboseLevel(G4int verbose=0) | G4VCascadeCollider | inlinevirtual |
strangeOkay() const | G4CascadeCheckBalance | |
tempOutput | G4CascadeCheckBalance | private |
theName | G4VCascadeCollider | protected |
tolerance | G4CascadeCheckBalance | static |
verboseLevel | G4VCascadeCollider | protected |
~G4CascadeCheckBalance() | G4CascadeCheckBalance | inlinevirtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |