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TestEm18.cc
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30 // $Id: TestEm18.cc 109315 2018-04-11 06:42:51Z gcosmo $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
35 #include "G4RunManager.hh"
36 #include "G4UImanager.hh"
37 #include "Randomize.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PhysicsList.hh"
41 #include "PrimaryGeneratorAction.hh"
42 #include "RunAction.hh"
43 #include "EventAction.hh"
44 #include "TrackingAction.hh"
45 #include "SteppingAction.hh"
46 #include "SteppingVerbose.hh"
47 #include "StackingAction.hh"
48 
49 #include "G4UIExecutive.hh"
50 #include "G4VisExecutive.hh"
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
53 
54 int main(int argc,char** argv) {
55 
56  //detect interactive mode (if no arguments) and define UI session
57  G4UIExecutive* ui = nullptr;
58  if (argc == 1) ui = new G4UIExecutive(argc,argv);
59 
60  //choose the Random engine
62 
63  //my Verbose output class
65 
66  // Construct the default run manager
67  G4RunManager * runManager = new G4RunManager;
68 
69  // set mandatory initialization classes
70  DetectorConstruction* detector;
71  detector = new DetectorConstruction;
72  runManager->SetUserInitialization(detector);
73  runManager->SetUserInitialization(new PhysicsList());
74 
75  // set user action classes
76  //
77  //primaryGenerator
78  PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector);
79  runManager->SetUserAction(primary);
80 
81  //runAction
82  RunAction* runaction = new RunAction(detector,primary);
83  runManager->SetUserAction(runaction);
84 
85  //eventAction
86  EventAction* eventaction = new EventAction(runaction);
87  runManager->SetUserAction(eventaction);
88 
89  //TrackingAction
90  TrackingAction* trackingaction = new TrackingAction(runaction);
91  runManager->SetUserAction(trackingaction);
92 
93  //stepAction
94  SteppingAction* steppingaction = new SteppingAction(runaction, eventaction);
95  runManager->SetUserAction(steppingaction);
96 
97  //stackAction
98  StackingAction* stackingaction = new StackingAction();
99  runManager->SetUserAction(stackingaction);
100 
101  //initialize visualization
102  G4VisManager* visManager = nullptr;
103 
104  //get the pointer to the User Interface manager
105  G4UImanager* UImanager = G4UImanager::GetUIpointer();
106 
107  if (ui) {
108  //interactive mode
109  visManager = new G4VisExecutive;
110  visManager->Initialize();
111  ui->SessionStart();
112  delete ui;
113  }
114  else {
115  //batch mode
116  G4String command = "/control/execute ";
117  G4String fileName = argv[1];
118  UImanager->ApplyCommand(command+fileName);
119  }
120 
121  //job termination
122  delete visManager;
123  delete runManager;
124 }
125 
126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
127 
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
static void SetInstance(G4VSteppingVerbose *Instance)
void Initialize()
Simple detector construction with a box volume placed in a world.