13 #pragma implementation
37 double answer = 3.0 -
sum;
38 return (answer >= 0 ) ? answer : 0;
52 return (answer >= 0 ) ? answer : 0;
HepAxisAngle axisAngle() const
void set(double x, double y, double z)
void decompose(HepAxisAngle &rotation, Hep3Vector &boost) const
double distance2(const HepRotation &r) const
double epsilon(double density, double temperature)
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
double howNear(const HepRotation &r) const