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PrimaryGeneratorAction2.cc
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30 // $Id: PrimaryGeneratorAction2.cc 99721 2016-10-03 08:11:44Z gcosmo $
31 //
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34 
36 #include "PrimaryGeneratorAction.hh"
37 
38 #include "G4Event.hh"
39 #include "G4ParticleGun.hh"
40 #include "G4ParticleTable.hh"
41 #include "G4ParticleDefinition.hh"
42 #include "G4PhysicalConstants.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
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47 
49 : fParticleGun(gun)
50 {
51  // energy distribution
52  //
53  InitFunction();
54 }
55 
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57 
59 { }
60 
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62 
64 {
65  //cosAlpha uniform in [cos(0), cos(pi)]
66  G4double cosAlpha = 1. - 2*G4UniformRand();
67  G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha);
68  G4double psi = twopi*G4UniformRand(); //psi uniform in [0, 2*pi]
69  G4ThreeVector dir(sinAlpha*std::cos(psi),sinAlpha*std::sin(psi),cosAlpha);
70 
72 
73  //set energy from a tabulated distribution
74  //
75  //G4double energy = RejectAccept();
78 
79  //create vertex
80  //
82 }
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84 
86 {
87  // tabulated function
88  // Y is assumed positive, linear per segment, continuous
89  //
90  fNPoints = 16;
91  const G4double xx[] =
92  { 37*keV, 39*keV, 45*keV, 51*keV, 57*keV, 69*keV, 71*keV, 75*keV,
93  83*keV, 91*keV, 97*keV, 107*keV, 125*keV, 145*keV, 159*keV, 160*keV };
94 
95  const G4double yy[] =
96  { 0.000, 0.077, 0.380, 2.044, 5.535, 15.077, 12.443, 14.766,
97  17.644, 18.518, 17.772, 14.776, 8.372, 3.217, 0.194, 0.000 };
98 
99  //copy arrays in std::vector and compute fMax
100  //
101  fX.resize(fNPoints); fY.resize(fNPoints);
102  fYmax = 0.;
103  for (G4int j=0; j<fNPoints; j++) {
104  fX[j] = xx[j]; fY[j] = yy[j];
105  if (fYmax < fY[j]) fYmax = fY[j];
106  };
107 
108  //compute slopes
109  //
110  fSlp.resize(fNPoints);
111  for (G4int j=0; j<fNPoints-1; j++) {
112  fSlp[j] = (fY[j+1] - fY[j])/(fX[j+1] - fX[j]);
113  };
114 
115  //compute cumulative function
116  //
117  fYC.resize(fNPoints);
118  fYC[0] = 0.;
119  for (G4int j=1; j<fNPoints; j++) {
120  fYC[j] = fYC[j-1] + 0.5*(fY[j] + fY[j-1])*(fX[j] - fX[j-1]);
121  };
122 }
123 
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125 
127 {
128  // tabulated function
129  // Y is assumed positive, linear per segment, continuous
130  //
131  G4double Xrndm = 0., Yrndm = 0., Yinter = -1.;
132 
133  while (Yrndm > Yinter) {
134  //choose a point randomly
135  Xrndm = fX[0] + G4UniformRand()*(fX[fNPoints-1] - fX[0]);
136  Yrndm = G4UniformRand()*fYmax;
137  //find bin
138  G4int j = fNPoints-2;
139  while ((fX[j] > Xrndm) && (j > 0)) j--;
140  //compute Y(x_rndm) by linear interpolation
141  Yinter = fY[j] + fSlp[j]*(Xrndm - fX[j]);
142  };
143  return Xrndm;
144 }
145 
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147 
149 {
150  // tabulated function
151  // Y is assumed positive, linear per segment, continuous
152  // --> cumulative function is second order polynomial
153 
154  //choose y randomly
155  G4double Yrndm = G4UniformRand()*fYC[fNPoints-1];
156  //find bin
157  G4int j = fNPoints-2;
158  while ((fYC[j] > Yrndm) && (j > 0)) j--;
159  //y_rndm --> x_rndm : fYC(x) is second order polynomial
160  G4double Xrndm = fX[j];
161  G4double a = fSlp[j];
162  if (a != 0.) {
163  G4double b = fY[j]/a, c = 2*(Yrndm - fYC[j])/a;
164  G4double delta = b*b + c;
165  G4int sign = 1; if (a < 0.) sign = -1;
166  Xrndm += sign*std::sqrt(delta) - b;
167  } else if (fY[j] > 0.) {
168  Xrndm += (Yrndm - fYC[j])/fY[j];
169  };
170  return Xrndm;
171 }
172 
173 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Double_t xx
std::vector< ExP01TrackerHit * > a
Definition: ExP01Classes.hh:33
static constexpr double keV
Definition: G4SIunits.hh:216
std::vector< G4double > fY
double G4double
Definition: G4Types.hh:76
std::vector< G4double > fYC
#define G4UniformRand()
Definition: Randomize.hh:53
static constexpr double twopi
Definition: G4SIunits.hh:76
double energy
Definition: plottest35.C:25
Definition of the PrimaryGeneratorAction2 class.
G4int sign(const T t)
std::vector< G4double > fX
int G4int
Definition: G4Types.hh:78
std::vector< G4double > fSlp
TDirectory * dir
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticleEnergy(G4double aKineticEnergy)
PrimaryGeneratorAction2(G4ParticleGun *)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)