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Pol01.cc
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29 // $Id: Pol01.cc 110277 2018-05-17 14:47:47Z gcosmo $
30 //
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33 
34 #include "G4Types.hh"
35 
36 #include "G4RunManager.hh"
37 #include "G4UImanager.hh"
38 #include "Randomize.hh"
39 
40 #include "DetectorConstruction.hh"
41 #include "PhysicsList.hh"
42 #include "PrimaryGeneratorAction.hh"
43 
44 #include "RunAction.hh"
45 #include "EventAction.hh"
46 #include "SteppingAction.hh"
47 
48 #include "G4VisExecutive.hh"
49 #include "G4UIExecutive.hh"
50 
51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
52 
53 int main(int argc,char** argv) {
54 
55  // Instantiate G4UIExecutive if interactive mode
56  G4UIExecutive* ui = nullptr;
57  if ( argc == 1 ) {
58  ui = new G4UIExecutive(argc, argv);
59  }
60 
61  //choose the Random engine
62  // CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
64 
65  // Construct the default run manager
66  G4RunManager * runManager = new G4RunManager;
67 
68  // set mandatory initialization classes
71  runManager->SetUserInitialization(det = new DetectorConstruction);
72  runManager->SetUserInitialization(new PhysicsList);
73  runManager->SetUserAction(prim = new PrimaryGeneratorAction(det));
74 
75  G4VisManager* visManager = new G4VisExecutive;
76  visManager->Initialize();
77 
78  // set user action classes
79  RunAction* run;
80  runManager->SetUserAction(run = new RunAction(det,prim));
81  runManager->SetUserAction(new EventAction(run));
82  runManager->SetUserAction(new SteppingAction(det,prim,run));
83 
84  // get the pointer to the User Interface manager
85  G4UImanager* UImanager = G4UImanager::GetUIpointer();
86 
87  if (ui) // Define UI terminal for interactive mode
88  {
89  ui->SessionStart();
90  delete ui;
91  }
92  else // Batch mode
93  {
94  G4String command = "/control/execute ";
95  G4String fileName = argv[1];
96  UImanager->ApplyCommand(command+fileName);
97  }
98 
99  // job termination
100  delete visManager;
101  delete runManager;
102 
103  return 0;
104 }
105 
106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
void Initialize()
Simple detector construction with a box volume placed in a world.