31 #ifndef G4VISCOMMANDSSCENE_HH
32 #define G4VISCOMMANDSSCENE_HH
G4VisCommandSceneEndOfRunAction()
G4VisCommandSceneCreate & operator=(const G4VisCommandSceneCreate &)
virtual ~G4VVisCommandScene()
G4VisCommandSceneEndOfEventAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneActivateModel()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4UIcmdWithAString * fpCommand
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneList()
G4VisCommandSceneActivateModel()
G4VisCommandSceneSelect & operator=(const G4VisCommandSceneSelect &)
virtual ~G4VisCommandSceneSelect()
G4String GetCurrentValue(G4UIcommand *command)
G4UIcmdWithAString * fpCommand
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneNotifyHandlers()
G4VisCommandSceneList & operator=(const G4VisCommandSceneList &)
G4VisCommandSceneSelect()
G4UIcmdWithAString * fpCommand
virtual ~G4VisCommandSceneEndOfRunAction()
virtual ~G4VisCommandSceneCreate()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VVisCommandScene & operator=(const G4VVisCommandScene &)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4String CurrentSceneName()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneNotifyHandlers()
virtual ~G4VisCommandSceneEndOfEventAction()
G4VisCommandSceneCreate()